- 07 Feb 2015
New challenges and opportunities for what was once known as Point Defense Systems. I qoute from Ironwatsas post at Steam:
Project Goals & Statement
Now that we've started spreading the word and gathering interest in what we're up to, I'd like to finally get pen to paper and work out basically what my ideas are. So far, in the... 36 hours or so that the project has been in motion,
First and foremost, archive all the old PDS material, files, technical information, anything we can find and recover, and get the Forums working again. Homdax is way ahead of me on that. Also thanks to DanielHawking for finding some of the more obscure old things.•Make sure PDS works on Homeworld 2 Classic when it comes out. (So if you hate PDS2, classic PDS will still work for you!)
- Figure out how all of Homeworld Remastered's mod tools and mechanics work.
- Create a Sequel to TelQuessir's Point Defense Systems mod (henceforth PDS Classic for versions 0 through 7 and V11, PDS Experimental for NGCS and 7.4 and such) using the tools and technologies available to us.
- Bring HWR's Kushan, Taiidan, Hiigarans, and Vaygr up to the standards of PDS Classic.
- Introduce fully realized new races.
- Do our best to maintain the tactical and strategic depth, military realism, evolving universe, and charms which made PDS so memorable in the first place.
- Construct a vibrant environement for both Roleplay and Creative Development.•Do our best and enjoy ourselves with it!
Point Defense Systems has always had a special place in my heart, as the big HW2 mod that I had the honour and privilidge of being even a small part of. And, aside from the odd skirmishes and arguements with Tel over things long forgotten, was probably one of the most fun and immersive times I've had with a game and community. So when Homdax approached me the other day and mentioned recovering and remaking PDS, I hopped on board!
And since I was the first one to do so, I call dibbs on running the show.
In all seriousness though, I have neither the intention of, nor capability to, go it alone. So I'm actively reaching out both to other Homeworld mod communities, Old timers from PDS' past, and other friends and acquaintences scattered around the internets to put together a crack team of badasses, tinkerers, armchair admirals, and cheap labour with similar interest.
Worst case scenario, the project goes nowhere and fades right back into oblivion (that, or we somehow summon the Void Dragon while debugging the code or something). But as they say, "Nothing Ventured, Nothing Gained."
- 02 Oct 2011
- Site CMS News
Dear PDS Fans!
You may have noticed that the site has been in a poor condition lately. I assume full responsibility for that, a combination of tedius upgrade attempts gone wrong and an absence of time in RL, caused this.
I just spent 11 dedicated hours sorting this site out, and its underlying CMS, and have achieved full control.
One of the results of this is a mandatory password reset for all members!
I apologize for any inconvenience, but the site is updated and that is all that counts.
Thanks to the effort of a few dedicated souls, and my self, I have gathered a pretty large collection of Mods and Files at http://pds.homeworldaccess.net/downloads/ex_ffront/.
However, I am not sure about how to handle the folder /misc/ since it has a content that I do not really get, I assume its ship files and obj files and similar stuff used to do the actual mods.
I am on alert to see if anyone might be able to go trough the /misc/ folder and sort things out a bit...??
A WARNING. I do not know if any of these files ever were intended for public release...the Mods, I think are ok, but the development files under /misc/ are old and comes originally from Penguin.Mayhem. (Much thanks for your e-mail, James!), so beware, I cannot condone their usage.
EDIT: Content updated again today july 9.
The content of http://pds.homeworldaccess.net/downloads/ex_ffront/ has been updated with some more files I found on Filefront and some I dug up.