Limited ammo for NGCS Campaign?
Say, I would like to hear from you if you would prefer NGCS as a RTS or a Harpoon style simulator. Apologies for the lack of updates but I was busy with RL and "other" online affairs.

Limited ammunition will achieve the latter presentation, and I have a basic system to model such as munitions availability for singleplayer campaigns.

Limited ammo also allows for simulation of interesting scenarios (no heavy weapons left, what now?) and for better tactical gameplay - have the enemy BB fire off its main guns at some worthless target while you move for the kill, for example.
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