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Problems with V11 beta 7
Guilherme
I have problems when i play a deathmatch, everytime i try to atack the opponent CPU the game crashes...here?s the hw2.log:

Mon Jul 16 16:14:23 2007
Uing ..profiles\ for profiles folder
GAME -- Using player profile Guilherme
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.0.1 GeForce FX 5200/AGP/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.8421)
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte
Built by : mrbuild
Data path : C:\ARQUIV~1\Sierra\HOMEWO~1\data
No mapping for font 'GenericSubtitleFont' - using 'default'
Resetting fp control word.
CmdLine: -overrideBigFile
Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
Could not find a type for an AttackStyle action
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
addSquadron: user specified squadron count greater then max - reducing to max. Name()
parameter:
stack traceback:
1: function `ShipDemandAdd' [C]
2: function `DetermineScoutDemand' at line 762 [string ""]
3: function `CpuBuild_DefaultShipDemandRules' at line 616 [string ""]
4: function `CpuBuild_Process' at line 657 [string ""]
5: function `SpendMoney' at line 222 [string ""]
6: function `doai' at line 247 [string ""]
parameter:
stack traceback:
1: function `ShipDemandAdd' [C]
2: function `DetermineScoutDemand' at line 762 [string ""]
3: function `CpuBuild_DefaultShipDemandRules' at line 616 [string ""]
4: function `CpuBuild_Process' at line 657 [string ""]
5: function `SpendMoney' at line 222 [string ""]
6: function `doai' at line 247 [string ""]
parameter:
stack traceback:
1: function `ShipDemandAdd' [C]
2: function `DetermineScoutDemand' at line 762 [string ""]
3: function `CpuBuild_DefaultShipDemandRules' at line 616 [string ""]
4: function `CpuBuild_Process' at line 657 [string ""]
5: function `SpendMoney' at line 222 [string ""]
6: function `doai' at line 247 [string ""]

Can someone help-me??Plz?? Sad
Sorry for my poor english...i?m braziliam..hehe
 
Guilherme
All the other types of game like new duel, etc.. also crash, but they chash when loading...

Sorry for my poor english...i?m braziliam..hehe
 
Komo val
Another user had a similar problem.

Here:
http://www.pds.homeworldaccess.net/fo...owstart=20

Somewhere in the middle, you can't miss it.
 
DoubleForte
Something is weird with the Taiis, in Early Assault, when the shipyard starts to HS in, it crashes to desktop, doesnt matter which side plays at them.
 
Komo val
Yep the Lone Ranger, since is basically made of 3 ships joined together is a little buggy. When I installed the Legacy map pack every map worked fine, except when you where close to a lone ranger. Then thegame would lag tremendously. Although all other maps work fine.
 
Guilherme
I tryed to install the patch to 1.1, but when it?s almost finished, a message comes:
"Old file not found. However a file of the same name was found. No updates done since files content do not mach"
What?s this?? Sad
Sorry for my poor english...i?m braziliam..hehe
 
Komo val
Oh, so you didn't patch you HW2 copy before you installed PDS. The patch is required to play it, so that was your problem.

Try reinstalling the game and then patching. If you have a no-CD crack it won't work.
 
Homdax
Censored STOP!

Komo, with no-cd crack I assume you still mean You have a valid license key? The no-cd crack is useful in order to save an old cd from wear, but DO NOT DEAR IMPLYING A WAREZED game, or you, and anyone else implying the same, IS OUT of here...is that perfectly clear?

Guilherme, the answer to that is pretty easily found at the Relic Forums.
Edited by Homdax on 17-07-2007 18:48
king-o'da'bigfile
 
DoubleForte
Whoa Homey. Deep breath. He was just saying that an image wouldnt work, he's not implying anything.
 
Komo val
Yes I know warez is illegal and I wouldn't even mention it. I once used a no-CD crack becouse my CD was in terrible shape, fortunatly I found another copy and I don't use that anymore.

I'm sorry for the misunderstanding.
 
Homdax
NP. I just wanted You to understand we can not allow even hints of this.
king-o'da'bigfile
 
Guilherme
Mine too, the cd is almost destroyed, my little sister played with it, and my cd reader is really bad...
i wanted to buy a new one, but simply in brazil i can?t find anyone!!
but thank?s...
anyway my homweorld will be still not working...
Banghead
Sorry for my poor english...i?m braziliam..hehe
 
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