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Problems with V11 beta 7
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| Guilherme |
Posted on 16-07-2007 20:41
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Posts: 12 Joined: May 02 2007 |
I have problems when i play a deathmatch, everytime i try to atack the opponent CPU the game crashes...here?s the hw2.log: Mon Jul 16 16:14:23 2007 Uing ..profiles\ for profiles folder GAME -- Using player profile Guilherme Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using NVIDIA Corporation's 2.0.1 GeForce FX 5200/AGP/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.8421) SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: Sajuuk-Khar - AutoBuild3498 - Ordered by smmatte Built by : mrbuild Data path : C:\ARQUIV~1\Sierra\HOMEWO~1\data No mapping for font 'GenericSubtitleFont' - using 'default' Resetting fp control word. CmdLine: -overrideBigFile Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action Could not find a type for an AttackStyle action addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() addSquadron: user specified squadron count greater then max - reducing to max. Name() parameter: stack traceback: 1: function `ShipDemandAdd' [C] 2: function `DetermineScoutDemand' at line 762 [string ""] 3: function `CpuBuild_DefaultShipDemandRules' at line 616 [string ""] 4: function `CpuBuild_Process' at line 657 [string ""] 5: function `SpendMoney' at line 222 [string ""] 6: function `doai' at line 247 [string ""] parameter: stack traceback: 1: function `ShipDemandAdd' [C] 2: function `DetermineScoutDemand' at line 762 [string ""] 3: function `CpuBuild_DefaultShipDemandRules' at line 616 [string ""] 4: function `CpuBuild_Process' at line 657 [string ""] 5: function `SpendMoney' at line 222 [string ""] 6: function `doai' at line 247 [string ""] parameter: stack traceback: 1: function `ShipDemandAdd' [C] 2: function `DetermineScoutDemand' at line 762 [string ""] 3: function `CpuBuild_DefaultShipDemandRules' at line 616 [string ""] 4: function `CpuBuild_Process' at line 657 [string ""] 5: function `SpendMoney' at line 222 [string ""] 6: function `doai' at line 247 [string ""] Can someone help-me??Plz??
Sorry for my poor english...i?m braziliam..hehe
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| Guilherme |
Posted on 16-07-2007 20:45
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Posts: 12 Joined: May 02 2007 |
All the other types of game like new duel, etc.. also crash, but they chash when loading... Sorry for my poor english...i?m braziliam..hehe
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| Komo val |
Posted on 16-07-2007 22:36
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Posts: 392 Joined: September 27 2006 |
Another user had a similar problem. Here: http://www.pds.homeworldaccess.net/fo...owstart=20 Somewhere in the middle, you can't miss it. |
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| DoubleForte |
Posted on 17-07-2007 02:21
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Posts: 96 Joined: July 08 2007 |
Something is weird with the Taiis, in Early Assault, when the shipyard starts to HS in, it crashes to desktop, doesnt matter which side plays at them. |
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| Komo val |
Posted on 17-07-2007 10:45
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Posts: 392 Joined: September 27 2006 |
Yep the Lone Ranger, since is basically made of 3 ships joined together is a little buggy. When I installed the Legacy map pack every map worked fine, except when you where close to a lone ranger. Then thegame would lag tremendously. Although all other maps work fine. |
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| Guilherme |
Posted on 17-07-2007 12:37
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Posts: 12 Joined: May 02 2007 |
I tryed to install the patch to 1.1, but when it?s almost finished, a message comes: "Old file not found. However a file of the same name was found. No updates done since files content do not mach" What?s this??
Sorry for my poor english...i?m braziliam..hehe
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| Komo val |
Posted on 17-07-2007 16:31
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Posts: 392 Joined: September 27 2006 |
Oh, so you didn't patch you HW2 copy before you installed PDS. The patch is required to play it, so that was your problem. Try reinstalling the game and then patching. If you have a no-CD crack it won't work. |
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| Homdax |
Posted on 17-07-2007 18:43
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Posts: 762 Joined: August 30 2005 |
STOP!Komo, with no-cd crack I assume you still mean You have a valid license key? The no-cd crack is useful in order to save an old cd from wear, but DO NOT DEAR IMPLYING A WAREZED game, or you, and anyone else implying the same, IS OUT of here...is that perfectly clear? Guilherme, the answer to that is pretty easily found at the Relic Forums. Edited by Homdax on 17-07-2007 18:48 king-o'da'bigfile
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| DoubleForte |
Posted on 17-07-2007 19:49
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Posts: 96 Joined: July 08 2007 |
Whoa Homey. Deep breath. He was just saying that an image wouldnt work, he's not implying anything. |
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| Komo val |
Posted on 18-07-2007 10:41
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Posts: 392 Joined: September 27 2006 |
Yes I know warez is illegal and I wouldn't even mention it. I once used a no-CD crack becouse my CD was in terrible shape, fortunatly I found another copy and I don't use that anymore. I'm sorry for the misunderstanding. |
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| Homdax |
Posted on 18-07-2007 12:00
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Posts: 762 Joined: August 30 2005 |
NP. I just wanted You to understand we can not allow even hints of this.
king-o'da'bigfile
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| Guilherme |
Posted on 18-07-2007 14:43
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Posts: 12 Joined: May 02 2007 |
Mine too, the cd is almost destroyed, my little sister played with it, and my cd reader is really bad... i wanted to buy a new one, but simply in brazil i can?t find anyone!! but thank?s... anyway my homweorld will be still not working...
Sorry for my poor english...i?m braziliam..hehe
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