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Newbie with an idea
Corhellion
I'm a long time fan of PDS, and can't get enough of it.

Although as of lately there has been...asides an idea, but a concept for a new warship.

It's mainly something to fill in the place between DD and BB on the Vaygr side. Something with the "Umf" to take it's own against DDs and small, along with the punch to wound BBs and CAs.

Long story short: A "Battle-destroyer"

It'd be a fairly large ship, about 50-100 metres longer than a regular DD. Possibly use the double sided DD model I've seen around on the old site...(with the 2 turrets on top and the two slanted sides)

Armaments:

2 Progenitor Beams
3x10 MRAM launchers
4x4 big...missile launchers (forgive me, my technical termonology is a bit...off)
4x2 cap-ship turrets
various smaller Anti fighter turrets

There's also this concept art pic that I found in the external gallery:
http://www.hwshots.hwaccess.net/v/con...3.jpg.html
(Don't care if it's backwards in the shot...think of the engines as the forward beam cannons.)

Although it's just an idea...shoot it down if you want to. I just wanted to add my input, that's all.

Keep up the awesome work!

Corhellion
 
TelQuessir
That concept points to a resource collector modelled similarly in layout to the old HW1 Taiidan ones.

A ship between a DD and BB in today's naval terminology would be a CA or BC. This means that the QJE would fill in this role perfectly while large scale plasma cannons assume the role of the Progenitor beams you mentioned. The cruiser is also equipped with 30 heavy missile tubes by default and can be armed with an additional 20 barrels of heavy direct-fire weaponry or missile projectors for its primary firepower.

This loadout however makes the QJE more similar to a BB (or a ultra-high end super cruiser) so I guess what you're looking for in terms of power are the cruiser-carrier combinations that the Vagyr use as flagships and fast attack cruisers.

In literal sense your concept is very similar to the BSI X-385 Shiva II class battleship in NGCS Earth 1 that is an example of an experimental fusion powered 400 meter battleship.

Its main armament consists of a 3.75 GW particle beam weapon with an in-game range of 125-150 (HW2 km), and four 50MT nuclear missile launchers with a range of 70.

Secondary armament of 4 650 MW chemical lasers and 2 150 MW electric pulse lasers with range of 70 and 65, bow mounted 275mm RG (25km/s MV) with range 42 along with about 18 130mm RG (firing AHEAD type rounds) and 8 75 MW plasma cannons for short range defense.
Edited by TelQuessir on 03-01-2006 03:55
 
Corhellion
*pause*

...oh...

I should download NGCS shouldn't I...

ya...I should...
 
TelQuessir
The Earth 1 stuff appears in Beta 2 which is not due for release yet. However it is worth the wait, being a new game in itself.

NGCS beta 1 is a PDS based high speed/long range combat conversion.

Be mindful - its very different and beta 1 material is purely experimental. Earth 1 package has more established and playable stuff.
Edited by TelQuessir on 03-01-2006 06:26
 
notadeadhorse
Forgive any jumping of any guns on my part, but as far as I'm aware, NGCS Earth I doesn't actually exist yet, it's still in the concept phase. Tel, you're right, the idea is very close to the QJE. But I'd also hope that Cor could be a valuable source of ideas.
Cor, how about a compromise? The original concept of the LiirHra as a fast strike/assault cruiser might not fit with what you need, but I'd believe that the LiirHra has the speed, flexibility and manoevrability to be fitted up to use as a fairly decent destroyer-class heavy support platform. Alternatively, we could get someone with some modding skill to try modifying an existing Arbiter cruiser to see if we can make a slower, heavier, better armed version to perform the role that you've suggested.
Anyone up for the challenge?
 
notadeadhorse
Okay, wow, that was stupid. Sorry. Missed the whole "Vaygr" bit. I really need to read these things more carefully.

My point stands though. Just replace "Arbiter" with "Achaemenes" or whatever they're called now.
 
TelQuessir
On the contrary (and as the sole brain behind the actual creation of NGCSEarth), a large part of Earth 1's order of battle has already passed the "operational evaluation" phase that all PDSverse ships go through, which means that it can be released now, if necessary. Your interest will determine whether I withhold the release in favour of established features like the SP campaign (and release publicity items only like movies and documentation), or release it as early as 14 hours from now.
Edited by TelQuessir on 03-01-2006 06:46
 
Vor_Rhonin
:evil:I would not mind getting in some "Player vs CPU" games with the NGCS Earth mod.
If you think that you are in a 'no win' scenario, it just means that you haven't been creative enough yet.

If you can't beat a problem directly, try flanking it.

Any problem can be solved with the proper application of
 
Cobalt Shiva
Consider me interested, Tel.
"This is tactical control..."
 
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