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Hiigaran Intelligence Agencies
Ironwatsas
I've been thinking lately about what an established intelligence service within the Hiigaran Republic would look like. Cold-war spy stuff sort of a deal.

Intelligence and Espionage can very much subvert Hiigara's "goody two shoes" image as portrayed by the Homeworld games. PDS, as in Real life, is a world of ambiguous morality, especially when you get past the hand full of personalities one would deal with in the role of fleet commander.

So basically I'm thinking something like the Mossad (Do note: Hiigara's intelligence umbrella needs a similarly badass sounding name) which happily pulls assassinations, false flag operations, and breaks all the rules. They work for the overall good of the Hiigaran Republic. Usually (There's always room for 'conspiracy theories' and rogue agents as in any good spy fiction). But routinely uses quite underhanded and morally objectionable means to those ends.

Of course, there's a good reason for this. Hiigara's main intelligence foe would probably be the Imperialist Taiidani Intelligence Service. The Taiidan tend to be much better organized as a military and governmental hierarchy (Vaygr clans have always felt too fragmented and self interested, and inexperienced in foreign affairs to really come up with a decent spy agency) and convienently have been in a cold war with Hiigara since between the Beast War and Post-Vaygr invasion. Biding their time, building their conventional forces, and covertly moving chess pieces around the board.

Shadowy Hiigaran-Taiidani intelligence wars probably would have been the main vector of conflict between the two nations between the end of Cataclysm and the beginning of Homeworld 2. There's a lot of ways we could go with this.

Also, I'd envision that Hiigara's National Intelligence services would fall under the supreme military intelligence services of the Hiigaran Armed Forces, and be controlled by the Diamiid rather than any one individual Kiith. Probably this would have developed alongside the unilateral reorganization of the Hiigaran Military following the Beast War.
 
Warman1
I'm not opposed to the idea of having a small grouping of ships designed around the idea of being intelligence specialist ships.

Not the largest fan of having them go all false flag, but muddling around in the affairs of others is always fine. >Grin

An idea I've always had for a frigate that is admittedly not the most useful is a sort of espionage ship. One where you can select it and it has a build menu for a grouping of modules (it can only hold one). The modules represent different other frigates, if you build one then the 'module' wraps the whole ship in a shell to make it look like a different frigate.

Perhaps another type of ship for these people could be a small ship (corvette or frigate perhaps?) that has an integrated hyperspace module. Very short 'sphere range' around it, so it can't bring anything else with it.

Ships along those lines.
 
Ironwatsas
Right, I'm talking background lore. Hiigaran-Taiidan espionage, backroom dealing, spy stuff and the like.

From a gameplay perspective, it might manifest in certain scenarios: (I.E. rescue mission for a spy who's cover is blown, or trying to insert a covert operative through bypassing a proximity sensor grid).

Quote

An idea I've always had for a frigate that is admittedly not the most useful is a sort of espionage ship. One where you can select it and it has a build menu for a grouping of modules (it can only hold one). The modules represent different other frigates, if you build one then the 'module' wraps the whole ship in a shell to make it look like a different frigate.


So basically, a Somtaaw Mimic? Actually, that might be a cheap way to script one if we can't figure out other details. Although it wouldn't help with the AI not recognizing it as a threat.

Spy Ships would probably be low key affairs though, and wouldn't be something likely to appear in your average skirmish. Really they'd be only used for specific scenarios.
 
Warman1
I'm not quite certain how it is that AI ships determine if a ship is a threat or not. If I knew more I could try to come up with ways to make the AI think the ship was more threatening without actually allowing it to pump out more damage.
 
Warman1
I'm not quite certain how it is that AI ships determine if a ship is a threat or not. If I knew more I could try to come up with ways to make the AI think the ship was more threatening without actually allowing it to pump out more damage.
 
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