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A fighter squadron! My Kingdom for a fighter squadron!
Nocturnus
I thought I read somewhere that some people play with the unit caps off and I was wondering how to do this.

More specifically, is there a way to keep the existing caps on frigates and capital ships but remove the caps on fighter squadrons?

It seems silly to me that I can build and warp the angry fist of a god around the universe but I can't produce more than 4 wings of fighters? :helpless:
 
TelQuessir
2 ways - edit the unitcap.lua in scripting/unitcaps directory or... invasion gametype where ships auto deploy their onboard escorts.
 
Nocturnus
I am still quite new to this. Should I refer this question to the coding forum or can I ask how to edit unitcap.lua in the scripting/unitcap directory? I.e. how does one edit this and can I do this without editing software?

Thanks again!

 
TelQuessir
Open it in Notepad. Believe me the whole mod is created that way.
 
Nocturnus
I tried that last night and if what you say is true about the mod that is amazing.

Are there values which will crash the game or create problems? I.e. is there a difference between a unit cap in the family list or in the unique class of ship?
 
TelQuessir
Not really, unless you accidentally delete a quotation mark in the code which would make the game choke with predictable results.
 
Nocturnus
Sweet, I'll play around with that! Thanks for the help! I suppose I owe you a kingdom... technically... :rofl:
 
TelQuessir
Pfft, have enough kingdoms, virtual or not. Have fun modding and eventually post a community version of PDS. Believe me I'd like to see that done, finally.
 
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