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Ion Trails and fighters
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| Dafeaz |
Posted on 09-10-2007 11:03
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Posts: 84 Joined: September 02 2007 |
Quick question: is there a way to remove ion engine trails from the fighters, yet keep them on guided munitions? Many thanks. http://www.nationstates.net/feazanthia
Resident forum lurker, no coding or modeling skills required! Turnin' Battle Barges to swiss cheese and lookin' good doin' it. |
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| SRI-Sajuuk |
Posted on 09-10-2007 13:21
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Posts: 207 Joined: October 28 2005 |
Yes there is. at the end of every ship with a trail. theres a code that mentions the use of a particular trail. remove that code and it wont load a trail. im not home right now, so io cant experiment. |
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| Sky_walker |
Posted on 09-10-2007 14:51
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Posts: 44 Joined: July 22 2007 |
Star Wars Warlords has got it - Proton torpedoes has got trials, when fighters don't. So it's sure it can be done.
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| TelQuessir |
Posted on 09-10-2007 17:22
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Posts: 2598 Joined: August 30 2005 |
Set the ship's trail to duration 0 (its the second number in the SetTrails line - open the .ship file in notepad. I believe after the first time modding something like that you'll find it very easy to customise HW2. |
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| Dafeaz |
Posted on 09-10-2007 22:28
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Posts: 84 Joined: September 02 2007 |
Alright. So I should change something that looks like this... Code Download source setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0.1,0.5,0.025,2) to something like this... Code Download source setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0.1,0.5,0.025,2) Or should I just delete "trail_ribbion.tga"? http://www.nationstates.net/feazanthia
Resident forum lurker, no coding or modeling skills required! Turnin' Battle Barges to swiss cheese and lookin' good doin' it. |
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| TelQuessir |
Posted on 10-10-2007 04:40
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Posts: 2598 Joined: August 30 2005 |
Eh, you don't need to delet anything. "setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0.1,0.5,0.025,2) setEngineTrail(NewShipType,1,0,"trail_ribbon.tga",0.1,0.5,0.025,2)" This example already has no trails because its duration is 0. That is the second value. |
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