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No research for PDSv11 Basic Skirmish
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| Sonsalt |
Posted on 14-09-2007 15:12
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Posts: 8 Joined: September 14 2007 |
As I played the basic Skirmish, I discovered, that everything is already been researched. |
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| DevilKhan |
Posted on 14-09-2007 15:38
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Posts: 49 Joined: April 19 2007 |
Yup, also have you noticed Beta version the way BC moves like a fighter, a Destroyer matches it for speed ![]() |
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| Sonsalt |
Posted on 14-09-2007 15:58
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Posts: 8 Joined: September 14 2007 |
ok so they are bugs. good to know. So is there any ETA on a final? |
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| DevilKhan |
Posted on 14-09-2007 16:16
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Posts: 49 Joined: April 19 2007 |
Nope |
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| TelQuessir |
Posted on 14-09-2007 20:12
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Posts: 2598 Joined: August 30 2005 |
All observations in this thread seem to be intended features of V11 ![]() |
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| Sonsalt |
Posted on 14-09-2007 21:14
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Posts: 8 Joined: September 14 2007 |
So the fact that there is no research within PDSV11b8 is no bug, but purpose? |
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| Tristan |
Posted on 14-09-2007 21:19
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Posts: 304 Joined: June 28 2006 |
PDS11 is supposed to be a realistic mod in a fictional setting. So you won't be researching breakthrough ionic combustion technology in the middle of a fight, no. The PDS "Generations" Concept is supposedly going to use a new hierarchy of research options, however. Edited by Tristan on 14-09-2007 21:20 |
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| Sonsalt |
Posted on 14-09-2007 21:37
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Posts: 8 Joined: September 14 2007 |
That makes sense, but you should be at least able to research enhancements for your ships, to make them better during the game The purpose of the research system was to prevent the player to build capital ships right from the start. If you don't want to include that, I recommend that you greatly increase the buildtime and price of capital ships, in order to make tham less attractive at first. Edited by Sonsalt on 14-09-2007 21:38 |
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| Tristan |
Posted on 14-09-2007 22:17
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Posts: 304 Joined: June 28 2006 |
Quote Sonsalt wrote:If you don't want to include that, I recommend that you greatly increase the buildtime and price of capital ships, in order to make tham less attractive at first. Yeah, that's what I did for large cap ships. |
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| Komo val |
Posted on 15-09-2007 14:48
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Posts: 392 Joined: September 27 2006 |
Actually in invasion mod you only really need to build capital ships. In normal gametype a capital ship alone is awfully vulnerable to fighters. An escort Battlecruiser costs 4000 Ru's. With that money you can build 4 or 5 squads of LSF II's that will totally pwn the battlecruiser. |
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| Elukka |
Posted on 15-09-2007 15:39
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Posts: 103 Joined: February 13 2006 |
Some "researches" that upgrade (and possibly downgrade in some respects, if possible) would make sense. Field modification. |
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