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Missile trails
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| yasotay |
Posted on 11-02-2007 15:07
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Posts: 637 Joined: September 09 2005 |
If it does not kill the FPS, it would be nice. |
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| prithvi19 |
Posted on 11-02-2007 17:36
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Posts: 59 Joined: November 28 2006 |
Ill keep this post as a a tracker of all the ships i have the effect on. Right now, im using the "dmg_damage_puff_combo_frigate" and the "dmg_damage_cloud_puff_spray" for the effects. Making a new effect seems a little out of scope for me right now. Still a newbie at this stuff . But if i do get something better later i can just change the effect in the events file. Im just trying to get all the effects and markers and whatnots placed and operational right now. These effects basically make large battles messy, in a very pretty way.As far as framerates go, i have tried out a full on 14(hgn) vs 18(vgr) strikecraft melee with all the trails turned on (engine all missiles, everything) and the avg framerate dropped by 2 (36 to 34 for me). Not really a big hit in my opinion. Here are my specs and setting (the relevant ones at least), CPU: 2.8mgz pentium 4 hyperthreading GPU: 7600gs RAM: 1gb ddr2 Anistropic: 8x Antialiasing: none (4AA for the occasional deathwish) Texture Detail: highest Resolution: 1280x1024 Game graphics settings: All on or high not the best, but definitely not the worst either. Ships effects applied to, HIIGARAN (complete) hgn_interceptor hgn_lsf hgn_hft hgn_attackbomber hgn_attackbomberelite (the heavier version) hgn_assaultcorvette hgn_cth (Kopesh class) hgn_pulsarcorvette (Lavi class) VAYGR (complete) vgr_interceptor vgr_bomber vgr_heavyinterceptor vgr_lancefighter vgr_missilecorvette vgr_lasercorvette vgr_shamshiriictg (Failaka class) vgr_shamshiriicth vgr_shamshiriictl Edited by prithvi19 on 15-02-2007 17:16 |
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| prithvi19 |
Posted on 11-02-2007 19:53
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Posts: 59 Joined: November 28 2006 |
(static) Tanis, we have ignition! (static)
prithvi19 attached the following image:
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| prithvi19 |
Posted on 11-02-2007 20:47
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Posts: 59 Joined: November 28 2006 |
The messy battlefield. This is actually a very mild rendition.
prithvi19 attached the following image:
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| prithvi19 |
Posted on 12-02-2007 18:25
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Posts: 59 Joined: November 28 2006 |
Strafing run gone south.
prithvi19 attached the following image:
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| prithvi19 |
Posted on 14-02-2007 23:00
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Posts: 59 Joined: November 28 2006 |
I think im gonna have to let the damage effects go . I tried out these files on an older computer i have and it was absolute murder. seriously, the game died. The fps drops were way more severe than on my comp. So Im gonna put this on the back burner for now.Im gonna see if i can help suntzu and mostlyharmless with the sp campaign. ill continue with this if anyone wants me to but i dont think this can be realistically implemented. |
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| Sun Tzu |
Posted on 15-02-2007 09:23
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Posts: 528 Joined: September 08 2005 |
Quote I think im gonna have to let the damage effects go . I tried out these files on an older computer i have and it was absolute murder. seriously, the game died. The fps drops were way more severe than on my comp. So Im gonna put this on the back burner for now. That does not seem to be a valid argument to me. Older computers suffer a lot anyway with PDS. Also don't forget that we may improve fluidity by doing other things like simplifying lower models (ie getting rid of subsystems, but also by tuning certain weapon settings). At least you should let us try the files on our own computers and see if they can handle it. |
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| prithvi19 |
Posted on 15-02-2007 16:23
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Posts: 59 Joined: November 28 2006 |
oh im all for implementing this. Actually Im all done putting the stuff in, just tinkering around right now. Ive made a couple more changes. Again, personal taste. Ive changed the effect of the hgn_pulsarfighter to 'laser' to differentiate it from the bomber icas and ive put in the vgr_lightplasmalance weapon in the pioneer class interceptor so that it can atleast dent the hulls of some of the hgn ships. Turning down the number of subsystems will go a long way with framerates. After we give the sp campaign a little shakeup maybe we should focus on that next. Because really thats the best thing that can happen to v7.3 right now.
prithvi19 attached the following image:
Edited by prithvi19 on 15-02-2007 17:36 |
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| prithvi19 |
Posted on 15-02-2007 17:45
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Posts: 59 Joined: November 28 2006 |
and yet another screenie
prithvi19 attached the following image:
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| prithvi19 |
Posted on 15-02-2007 19:24
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Posts: 59 Joined: November 28 2006 |
Ive attached the .EVENT files necessary to get the strikecraft all fired up. Ive also attached the missile folder for anyone who wants to try out the missile trails. Let me know how it goes. By the way, I take no responsibility for broken/smoking computer as a direct result of this. Use at your own risk... ead:. Just kidding, the fps drops arent really that bad.EDIT: It wont let me attach the zip file :cry:. Says its an invalid filetype or size. Its only 498kb. Edited by prithvi19 on 16-02-2007 02:08 |
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| Mostly harmless |
Posted on 15-02-2007 19:51
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Posts: 141 Joined: September 15 2005 |
Use rar I think that works better and remove numbers? Had similar. Bet there is a sticky somewhere with all this. |
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| DiabLoTFL |
Posted on 06-03-2007 14:29
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Posts: 14 Joined: February 18 2007 |
Noob question: how to turn off engine trails? I need it to reduce my goddamn lag.
TFL always rocked.
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| prithvi19 |
Posted on 07-03-2007 04:08
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Posts: 59 Joined: November 28 2006 |
find the following line of code near the end of the *.SHIP file. setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0.1,0.5,0.025,4) See where the second zero is after NewShipType? Thats the length of the trail in seconds, as in how long a certain point on the trail stays visible. Vanilla HW2 is 3 i believe. Set it to zero as seen here to eliminate trails. This also works on missiles. Find the approprite *.MISS file in the missiles folder and change it around. |
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| DiabLoTFL |
Posted on 07-03-2007 05:42
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Posts: 14 Joined: February 18 2007 |
Thanks a lot. PS huh... it works only after big zoom out. With closer zoom engine trails are still there. Edited by DiabLoTFL on 07-03-2007 06:13 TFL always rocked.
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| prithvi19 |
Posted on 07-03-2007 16:03
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Posts: 59 Joined: November 28 2006 |
0_o really? Never happened with me. Its visible only at one certain angle at a certain depth. Not all the time when you are zoomed in. Note that this doesnt take the trail out physically. Just doesnt render it, which should be good enough. To completely take out the trail you will have to edit the hod for the ship and delete the trail. |
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| Sun Tzu |
Posted on 07-03-2007 17:23
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Posts: 528 Joined: September 08 2005 |
Instead of editing all ship files, you should rather tweak tuning.lua. There you can can remove all trails for any and all ships. Btw prithvi, did you post the file that was initially rejected by the site? |
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| DiabLoTFL |
Posted on 07-03-2007 22:38
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Posts: 14 Joined: February 18 2007 |
Well, hell... I don't know how to decompress lua files with the RDN tools.. I just got Archive.exe work without any help but that's all I did with it
TFL always rocked.
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| prithvi19 |
Posted on 08-03-2007 20:01
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Posts: 59 Joined: November 28 2006 |
Well gee thx for telling me that sun tzu . I still cant attach the stupid file. I need to roll back some experimental changes ive been doing anyways. Im on spring break right now and i dont have HW2 on this computer. After i get back to school do you think i can just email it to you and you can post it? |
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| Homdax |
Posted on 09-03-2007 13:08
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Posts: 762 Joined: August 30 2005 |
Please make sure your file name.extension is lowercase, no spaces, and no special characters. GR?tfiLe tra]l.ExE will not work, even if f-ng Windows allows it. Here, it must be: greatfiletrail.exe (or *.rar in Your case). Edited by Homdax on 09-03-2007 13:09 king-o'da'bigfile
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| prithvi19 |
Posted on 09-03-2007 20:04
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Posts: 59 Joined: November 28 2006 |
Thanks homeboy. Will try it out as soon as i get back. |
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. But if i do get something better later i can just change the effect in the events file. Im just trying to get all the effects and markers and whatnots placed and operational right now. These effects basically make large battles messy, in a very pretty way.


. I tried out these files on an older computer i have and it was absolute murder. seriously, the game died. The fps drops were way more severe than on my comp. So Im gonna put this on the back burner for now.

ead:. Just kidding, the fps drops arent really that bad.