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Proposed scenario - HGN Fighter Weapons School (Like top gun)
TelQuessir

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We don't need a great deal of scripting, most of the story can be inferred by roleplay text and clever placement of ships and megaliths in the map. For example, I created a starbase defence mission last night just by altering the starting fleets and giving myself a duel_observationpost.


Absolutely correct. If certain people will demonstrate enough discipline to facilitate using NGCS as a roleplaying medium and not some game to express their bloodlust in (and boast about their finding idiotic game exploits and how they use them often), then all the drawbacks of the existing Red Flag-type system disappears.

However for more complex and dynamic missions, SP scripting is necessary. This is being worked on for NGCS campaigns in a modular fashion.
 
HappySacks
We could have a mission where you are directing a wing of lavis or shamshir (spelling?) on a BARCAP mission through dust clouds to clear them when you stumble across a vaygr attack group running silent (you're both in the cloud).

Is this a good basis to continue on?
Edited by HappySacks on 06-12-2005 14:50
[i]"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded, help us to lay waste their humble homes with a rain of fire; help us to wring the hea
 
TelQuessir
Doable, NGCS carrier ops will be executed not in HW2 fashion but in a Wing Commander type context in a scripted environment.
 
Itharu

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TelQuessir wrote:
Doable, NGCS carrier ops will be executed not in HW2 fashion but in a Wing Commander type context in a scripted environment.


Does the mean previously suggested and/or outlined Scenarios will be ignored and not taken into consideration for creation into a loosely workable storyline / campain?
-Fear the Might of the Imperial Cortharian Fleet
 
TelQuessir
If that means that if you continue to post in such a manner then you would be automatically ignored, then that is a yes.

After all someone who posts like this example below offers no benefit to the content of this website. Your call.

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OH NOES! The AI has been improved and will now angerly attack if ships are hostile and in weapons range. NEW TACTICS REQUIRED!!


Scenario design is not a labor intensive process and if you want your concepts in-game that dearly, do us all a favour and convert enthiusiasm into finished products.
Edited by TelQuessir on 07-12-2005 04:02
 
HappySacks
Mission plan could have a series of points on the map that the player needs to pilot his wing through. Activities could be performed at waypoints, (patrol, strike, nav, recon?) and scripted fancy work could be fired when the player wing reaches each point.

Using this kind of design mimics the wing commander style. I'll do some research on the fluff in the PoN forum and see what I come up with.
Edited by HappySacks on 12-12-2005 00:07
[i]"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded, help us to lay waste their humble homes with a rain of fire; help us to wring the hea
 
TelQuessir
Viable, with SunTzu's assistance I can create a working prototype within a couple of weeks.
 
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