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Base Assault Scenarios
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| xealmox |
Posted on 13-07-2008 16:11
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Posts: 30 Joined: June 29 2008 |
'heey guys as the name missionmaker says it supposed to be used to make missions butt i tried it and am making a multiplayer map right as we speak |
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| Warman1 |
Posted on 14-07-2008 05:39
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Posts: 146 Joined: September 08 2005 |
Celebration! I now have my game with me! I am doing a quick run through the campaign before I try any mapmaking stuff. : : |
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| xealmox |
Posted on 14-07-2008 12:13
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Posts: 30 Joined: June 29 2008 |
me too lol im stuck at the mover bit after myy first try wich horribly failed ead: ead: ead: ead: ead:but i have now gotten my whole fleet towards the end because i know they don't attack the mothership untill the end btw any of you ever saved all of the bishop transports??? i got them all and now have elite bombers and gunships just wanna know if anybody here did the same as me |
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| TheSizzler |
Posted on 15-07-2008 03:21
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Posts: 54 Joined: January 10 2007 |
Quote xealmox wrote: btw any of you ever saved all of the bishop transports??? i got them all and now have elite bombers and gunships just wanna know if anybody here did the same as me IMO in PDS that's damn near impossible (or at least it was in v6.0). In stock HW2, though, it's really not that hard. In fact, I don't remember ever losing even a single transport in stock HW2. Just try to have an escort of at least one interceptor squad per transport, regardless of whether it's under attack or not. If you have any left to spare, then double them up on the transports that are having the most difficulty. When transports are deemed safe by the computer, just send your interceptors out again. I usually don't bother trying to take out the carrier's subsystem, as I rarely have enough money to make bombers after the purchases of interceptors to make a difference before they die. Welcome to the internet
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| Warman1 |
Posted on 15-07-2008 06:21
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Posts: 146 Joined: September 08 2005 |
If you have three fighter groups go along the right side transports taking out the bombers (every once in a while sending them back for repairs), then send them up the left side while you have a group of about four bomber squadrons take out the carrier's fighter facility, then you are fine. Of course, my elite squadrons usually dont last too many missions. They are helpful at the start, but end up outclassed by the normal ones once you upgrade them. (Upgrades on the normals dont upgrade the elites) |
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| xealmox |
Posted on 15-07-2008 10:23
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Posts: 30 Joined: June 29 2008 |
yah well im not running normal or PDS now coss im redesigning all the ships and im really in need of someone who has moddeling experience coss i need to enlarge a hiigaran scout to frigate size coss maya keeps crashing on me and i cant seem to do it with other programs like blender ![]() |
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| Warman1 |
Posted on 16-07-2008 05:43
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Posts: 146 Joined: September 08 2005 |
Heh, a frigate sized ship with a scout's pea shooter. :rofl: Only saving grace is it's speed.
Edited by Warman1 on 16-07-2008 05:43 |
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| TelQuessir |
Posted on 16-07-2008 10:17
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Posts: 2598 Joined: August 30 2005 |
Use the utility cfharded for rescaling ships. It's fast and easy. available on the relic forums. |
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| Warman1 |
Posted on 16-07-2008 16:00
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Posts: 146 Joined: September 08 2005 |
I am currently testing with the MissionBoy mapmaker, and the unfbig to make a .big file to test the map. There is a way to do it without the .big file, but I cant remember how it's done. Help? EDIT: Nevermind on the .big, figured it out, also have figured out the correct way to do what I want in the MissionBoy program. When placing units, the Player option is determined by your position on the map. Also for the player option 0 = position 1. Edited by Warman1 on 16-07-2008 17:17 |
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| xealmox |
Posted on 19-07-2008 10:47
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Posts: 30 Joined: June 29 2008 |
well that frigate sized scout is actually going to get 4 turret mounted pea shooters and instead of the front pea shooter it will have a Advanced Sensor Array(dunno how i will do that) already in place WHERE getting a new PC lol so now i can finally play HW 2 with my little bro (he's very good at it) and finally show him how you play Multiplayer matches (he never could on our old pc cause it somehow thought the signal coming from relic's server was a incoming virus )(and he can take my old one) |
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| Komo val |
Posted on 21-07-2008 11:12
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Posts: 392 Joined: September 27 2006 |
Actually I can imagine a scout as a frigate. A hellishly advanced multi purpose frigate of death. Just need to get by DVD drive working |
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| TelQuessir |
Posted on 21-07-2008 16:39
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Posts: 2598 Joined: August 30 2005 |
I'd put long range missiles on the frigate. Makes for a nice fast raiding ship that stands off from battleline to perform a harrassment or precision strike role. |
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| xealmox |
Posted on 22-07-2008 14:04
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Posts: 30 Joined: June 29 2008 |
ive made 3 concepts of it 1 a fast Scout Sized frigate with clamps for fighters,scouts? 2 a Scout sized long range missile frigate 3 a Pea shooter frigate with the guns on the wings and the main(HEAD) peashooter replaced with a shortrange ion cannon(really short like 100 m away from a target) |
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| Komo val |
Posted on 22-07-2008 20:29
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Posts: 392 Joined: September 27 2006 |
Quote I'd put long range missiles on the frigate. Makes for a nice fast raiding ship that stands off from battleline to perform a harrassment or precision strike role. That would work beautifully, actually. The pea-shooter could be replaced with a DEW or be transformed into a mag-accelerated HVM system. |
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| CIWS2000 |
Posted on 22-07-2008 21:59
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Posts: 41 Joined: January 23 2008 |
i assume you have heard of the superscouts mod it turns a scout very much into something similar to what you are discussing and it is open source and the creator doesnt care how you modify it |
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| xealmox |
Posted on 23-07-2008 17:28
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Posts: 30 Joined: June 29 2008 |
ooh never heard of it butt i want to start from scratch cos even though the creators won't mind i really wanna be able to say ''its me but you can use it too'' |
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