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PDS 7.3.1 available
yasotay
Sun Tzu- This is really one of the best things to happen to PDS in a very long time. Might I recommend that you post the picture of the fighter and Shamshir together on the PDS page at the Relic Forum.

This really is wonderful stuff Thanks!
 
Mostly harmless
That looks rather good.
 
Sun Tzu
I'd wait for it to be fully operational before any widespread announcement. Besides, this should be an interim solution, before someone produces an improved, more hw2-shaped, version of that sly little ship Grin

EDIT: I just saw the thread on Tanis with Dei's works. It seems that he has a fairly decent fighter model in the works. I'll give a try at texturing his frigate and see what comes out of it.
Edited by Sun Tzu on 08-01-2007 11:04
 
mrWHO
here is my Taiidans modeldump (no textures)- if anybody want to modify or texture them I would be happy to see them in PDS:

http://files.filefront.com/Taiidan_modelsrar/;6493642;;/fileinfo.html

it contain some HW1 and what is more important few of my heavily modified HW1 models (there is a lot of backups or older models, so for example if you want to find latest version of bomber, look for "bomber final", if there is no "bomber final" then look for bomber file with highest number.

New models:
Space superiority fighter- Heavily modified HW1 scout
Assault bomber - modified HW1 bomber
Gunboat - unfinished, bit ugly, modified heavy corvette.
Fire support frigate - base on modified DFG frigate.
Adv Fleet carrier - heavily modified HW1 Carrier.
Sensor/support Cruiser - modified Heavy Cruiser
Attack Destroyer- mix of HW1 missile and normal destroyer.
Edited by mrWHO on 08-01-2007 19:19
 
mrWHO

Quote

The badge is yet to do


@Sun Tsu: If you have to choose between making a badges for one ship and making another ship ready, please make another ship. Badges on SC, Corv and frigates is minor thing. However Taiidan logo on Capital ships would look nice.

Anyway, what ships are you planning to make first (along to current Inteceptor). I think it would be best to make a Carrier.

With Inteceptor,Carrier,Shamshir,QJE and maybe EE ships, you could release a "mini Taiidan beta" for public.

I'm 100% sure that as only HW2 finished mod that have Taiidans playable (not counting EE cruisers mod) we could draw a lot comunity attention...and with proper comunity support we could proceed with ITN (so I guess ITN is now PDS canon name) order of battle.
 
mrWHO
I just realized that with some very basic tweaks of Tai Inteceptor we could have 3 new versions of fighter:

1) Mirror this big gun on the right side of inty to have 3 guns inty (1 nose and 2x big)

2) Cut big guns, make main hull flatter and sleeker, few tweaks of rear wings and you have two fighters really loking like those concept arts in "redesign HW ship topic"

img180.imageshack.us/img180/1345/taif1xi6.jpg
 
Ironwatsas

Quote

The old ITN fighter is in game with team colours. The badge is yet to do, and so are the hod details (collision meshes, engine glow and so on). No need to say combat behavior and specs are far from done. Any concrete suggestions about those are welcome.


I personally think the Taiidan Interceptor (Triikor) should behave like a bigger, stronger, Blade 22c. Being built as a dogfighter, it would probably have been field modded with more powerful engines and at least rudamentry missile launchers. It's primary advanteges would be speed, manuverability, and it's trademark latteral offcenter design including the famous 'Rolling the Gun' manuver (if this can be scripted). Naturally, it's weakpoints would be armor, lack of guided armarment, and difficulty to maintain a fighter of that age (Low unit cap, around 5 squads).

As for retexturing everything is not a necessity (in fact, it might reduce lag leaving them the way they are). I mean, look at the Iskandar Shah.
 
Sun Tzu
mrWho: Thanks for the models. I'll give a try to the badge first because someone must eventually add them to such ships like the Black Rose.
FX mod already has a playable Taiidani side, so what's important is to develop some new ITN hulls and battle concept. The tweaks on the interceptor don't look to hard to do, I think we should start that way (after the badge is done Grin).

Ironwatsas: Thanks for the input, that's exactly what I needed. The 'rolling the gun' manoeuver is doable, I think.
Re texturing, I think it's a necessity to have nice looking and consistent features. I don't think I'm the only one being uncomfortable with the look of the Iskandar Shah because it was textured for a non-HW2-verse mod in the first place.
 
yasotay
Gents,

I agree with Sun Tzu that we should look to support our ITN with new hulls as much as possible. That said there are some ships in PDS that are really purpose built for ITN. The QJE is very much a Taiidan design that has been produced for the Vaygr. Its original effort started in one of our earlier ITN efforts. The Shamshir is a really old Taiidan design, as I originally drew it up for a HW1 mod, back in the dim recesses of history.

Also I believe that Sun Tzu is correct to wait on release of the models until they are up to the standards we maintained in PDS. As the shipwright for them, it is his call any way.

Iron - I think you are spot on that the Triikor would have to receive more power in order to make it effective in modern combat.

I am certainly looking forward to an opportunity to fight both fighter and the frigate in the future. Anyone want to see if Enterprise E is willing to let us try the Vanaar?

Also look here: http://forums.relicnews.com/showthread.php?t=69898&page=5&pp=15

There are some fantastic models that might be available for our use as well.
Edited by yasotay on 10-01-2007 03:26
 
mrWHO
http://forums.relicnews.com/showthrea...ge=3&pp=15

Scroll down to post number #38 to find hot, I mean HOT Taiidan models, they don't looks like any 1-st gen (HW1) ship, nor to 2-nd gen (EE and Dei's models).

If anybody could contact Snowhow and convince him to finish them or give it to someone who would finish them we would have full modern Taiidan fleet.
 
mrWHO
You know, with such number of possible Taiidan ships, we might put some of them to HGN side as Taiidan Republic forces (from what I know, In PDSverse, Republic goverment and military withdrew with a lot of refugees to edge of space).
With reaperance of Imperials, Republicans migh reenter the conflict once again (not as separated side but as part of HGN just like Nalthorans and Cush).

Anyway we could boost Cush to be separated side in place of IVF (c'mon they have only outdated Hand of Winter and Black Rose, everything else is 100% armada).


EDIT: someone should post on relic forum "mods in progress" that PDS is working on Taiidans, maybe there are people how did some Taiidan models and haven't made them public.


Edit2: Any news from EE or FX mod? I hope that EE will let us use his cruisers, coz his QJ mk.2 is higher poly version of HW1 QJ. This would meand that you wouldn't have to .hod it from HW1 materials.

Another source could be Requiem War that have retextured and remodeled HW1 Taiidan ships, but I doubt they would simply give them to us (I hate half-dead mods that have a lot cheesy materials that don't want to share/release them even near death).
Edited by mrWHO on 10-01-2007 07:44
 
Ironwatsas
The Republic has been totally destroyed, what refugees, surviving military personell and combat capable starships have probably integrated with the FCN or HGN. There probably are still Republican starships and possibly spies operating indapendantly (this based on an early chapter of Talboc's Patrol I saw back on Penguin Mayhem), but the vast majority are attached to Pax Hiigara, Kush, Elyassia, and possibly the IVF.

Still others have sought amnesty from the Empire, who probably took many them in due to their manpower needs during the early part of the occupation of the Republic.

On the Topic of the IVF, we should bolster their forces with a more mixed list of ships from other races (i.e. Taiidan refugees, Nalthoran military Surplus, those purchased from the Arl-coutl and Elyassia, and Turanic and possibly Kassi mercenaries, as well as some unique ships of their own) at some point in the future. Just to diversify and differentiate from the ADM.

Also, further in the future, maybe including the Nalthor as a playable sub faction, though that's way down the road, after this is all done.

EDIT: Sun Tzu/mrWho, could that program you used to extract the Triikor from HW1 also work on Cataclysm models? So we could bolster the FoC navy with older Somtaaw ships like the Acolyte or Dervish frigate?
Edited by Ironwatsas on 10-01-2007 17:25
 
mrWHO
I checked Rehash mod and I think it have few interesting ships (Higgy- light and missile cruisers, Vaygr- heavy frigate and vertical launch missile frigate), I wonder if we could incorporate them.
Edited by mrWHO on 10-01-2007 21:36
 
Sun Tzu
Many ideas, but let's keep it cool. I can't do everything so it won't help to ask if 'someone' can do this or do that Wink

I tried to contact FXmod team but they didn't reply pms. It turns out that it is not an issue at all since HW-->HW2 Hod conversion is easy. What takes time is putting stripes and colours and badge -which they did not do - and designing a PDS consistent flight model and weapon loadout.

Additionally it is not too hard to change a model if you know where you want to go, ie if you have concept art. A quick try at Riess' light fighter concept (with a different nose):
img19.imageshack.us/img19/6223/newtriikor2wt3.th.jpg
img179.imageshack.us/img179/8192/newtriikor1ma0.th.jpg

Re contacting EE, I thought Yas was doing it. I can put that on my agenda too, but again I can't do everything.

Re other contacts for new models: I don't think this would lead us anywhere while we don't texture the models that we have Grin.

So to get back on simple plans in (my) priority order:
1) finish the scenarios; thanks to Mostly_harmless much progress has been done
2) introduce the dynamic caps / new building system for which I have a draft that works; Yas and Iron, I'll send you the "mini-mod" test during the week-end so you can see what kind of contributions will be useful in terms of fluff/order of battle.
3) develop a small but consistent range of ITN forces on the basis of the ships already present (QJE, Daughters), those that can be introduced relatively easily as they require little adaptation from HW (fighters declined in two or three variants), and those that could hopefully get in (Dei's or mrWho's models that totally lack texturing). mrWho, if you can/want to devote some time on that, please do it, according to your own judgment.
Edited by Sun Tzu on 11-01-2007 00:06
 
yasotay
I can try to contact EE to confirm he will let us use the Vanaar. He did give us permission to use it before, he did not give us permission to change the uber rating of some of the weapons. That was back about PDS 3.0, and I am thinking it may not be so uber now. I was hoping to give it a try and then come to consensus if it is over the top. If it is we can then ask him to let us work with it or remove it from play.

Sun Tzu I think you have a great plan for the future, and I think that the ITN light fighter/scout is a great start. We have to remember as the resident scriptmaster/shipwright he sets the pace for development.

As to the fate of the RepTaii in PDS'verse - Iron is correct, it is destroyed , having faced the brunt of the Vaygr explosion into the Inner Rim. While there is a government in hiding, it is useless and the large refugee population in Hiigaran space has no real allegence to them. The Free Taiidan Fleet is being formed under the careful eye of the HGN.

The ITN is flexing its semi-independence by invading the Cush sector, in attempt to draw off HGN forces from the main effort with the Vaygr. However the power of the Vaygr wains, and the ITN and its ruling council are aware that they are being given more and more latitude. A collapse of the Vaygr dominated space could spark at least a three way war as the Hiigaran, Taiidan and the Elysian race to claim abandoned territory.

Well that is where I'm going anyway. Certainly does not have to be canon.

Yes Iron I know I owe you more on Talbock's Patrol (220 pages now), just trying to police up some stuff.Grin
 
mrWHO

Quote

mrWho, if you can/want to devote some time on that, please do it, according to your own judgment.


It depend on what ships we could have ingame in near future or/and we're 100% sure that we'll add them to PDS in longer term coz it would be pity that one of fightes that someon took efford to add to PDs would be replaced by another new one.

I think that first we must decide what hulls we'll put ingame (aka EE case, few "redesign HW ship" concept art, few independent models (Dei's, mine and Snohow's).

BTW here is another conpet art that would be easily to create from HW1 Tai Carrier (in some ways it's similar to my Adv Carrier model):


Elongate front Hangar section and launch deck, delete left side hanger walls, add those sensor panels to other wall, mirror bridge section to other side and in it's place add side docking hangars.

This would be an auxilary carrier just like Arcadia, with very good sensor/ECM range (sensor panels, would help to coordinate long range fire), cheaper and easier to produce than Arcadia (coz it base on military design that is avaliable for +150 years), but a bit less armoured (open launch bay) and less firepower.

http://img441.imageshack.us/my.php?image=hwredux4gb1.jpg
Edited by mrWHO on 11-01-2007 13:52
 
Sun Tzu
I'd say we should first finalise the models for one or two fighters first: a Triikor-evolved and a lighter one, more or less consistent with the daughters of the wind: sleek, nasty, with at least two weapon ports (this is PDS!). Perhaps you could rework on the basis of what you did with the tai scout and/or Riess' concept. I attach the obj file for what I posted yesterday.

Then we can move up the scale and do a frigate and a carrier. As you said, that should be enough for having a first independent ITN fleet. I like Dei's assault frigate and carrier (without the strange cross-shaped turret onthe top), they seem consistent enough with the QJE, which would also be useful for texturing.
 
mrWHO
OK, I'll try to draw some Tai weapons and weapons configs for what we have now.

About reworking my Tai Scout - you could replace my missile pods with Shamshir missile pods that are textured, less poly and better looking than mine. Same tthing with my bomber missile pods (however they should be a bit bigger than fighter pods).

list of current ships (it would be nice if someone could put some Taiidan name to them) for which I'll draw configs:

R- means refited

Triikor mk.1 R - auxilary fleet fighter
Triikor mk.1 HR - heavy strike fighter (this version with two big guns).
Triikor Evolved/mk.2 - standard space superiority fighter.
Light fighter (second concept art) - recon / C&C / EW fighter
My Scout Evolved - heavy inteceptor (high top speed, good weapons, but poor manuvreability and armor.
mk.1 R - auxilary/standard bomber
My bomber Evolved - Anti-cap assault bomber
Shamshir A - same role as vaygr
Shamshir B - same
Shamshir C - same

- on hold

Shaarkin-Cho mk.1 R - Fleet Carrier
QJE C&C - field command carrier.
QJE - cruiser carrier, better armed than Vaygr export version.

I'll be back in few hours.
 
Ironwatsas
Good except for putting two guns on a Triikor. It would comprimise the weight, put more strain on the engine, need twice the ammo and leave half the space, and comprimise the center of gravity that makes the Triikor what it is today. We can use the HAC-IIa in it's place.

As for the rest of the Imperial fleet, once we've got some HW1 ships, we should have a nice, full, f*king awesome Taiidani fleet even if we can't get Enterprise-E's or Dei's models in the pipe.

But turning to the Federation of Cush, there's much work to be done there. Currently, the only indigenous FoC vessel in active service is the FCNS Iskandar Shah. What ever happened to the other models we were considering (I.E. Legion CvA, the "Indian Pastry" frigate, EtC)? Was there some kind of shakeup with the maker(s) or something?
 
mrWHO
Small delay from my side.

Quote

Good except for putting two guns on a Triikor. It would comprimise the weight, put more strain on the engine, need twice the ammo and leave half the space, and comprimise the center of gravity that makes the Triikor what it is today.


Coz standard Triikor was asymetric, it had to be ballanced by complex methods (like space fly-by-wire), with addition of second gun it will become symetric, both in look and mass, however a bit slower.
it could be reduced by putting better engine for both R and HR versions.
Anyway, HAC II-a does look a bit Taiidan (exept that Tai fighters tend to have cocpit in front ,while Vay and top rear section of ship).

Quote

What ever happened to the other models we were considering (I.E. Legion CvA, the "Indian Pastry" frigate, EtC)? Was there some kind of shakeup with the maker(s) or something?


They are all ready ingame in one of 7.3, AS, UE versions, they just need to be rearment and rescripted for PDS 7.3.1.

EDIT: Coz with this new CFHod tool it's easier to reHod ships, I opt for integrate all subsystems to model on this ships to reduce lag in bigger battles:

-Thanaar, Irrish-shel, Subasi, Failaka, Lavi -> turrets into model.

-LSF, Thunderbolt IV -> external payload modules into model.

All Frigates subsystem/turrets into model (e.x Tulwar has no subsytem weapons).

This will reduce lag as those ships are most common used units on battlefield, this will give us a bit of CPU power for bigger battles and we would still have subsystem turrets on bigger ships to simulate dammage systems.
Edited by mrWHO on 13-01-2007 09:00
 
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