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PDS 7.3.1 available
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| TelQuessir |
Posted on 20-11-2006 04:51
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Posts: 2598 Joined: August 30 2005 |
You are right on the money - HN doctrine was altered in the counterattack campaign to reflect more on relatively small forces striking deep into Vagyr territory, bypassing fleet concentrations and destroying their logistics trains. This gives more focus on agility and multi-mission ability rather than big guns. Thus, a big attack carrier like you said.l\ Do note that in the latest Classic PDS versions the PoH mk.4's hitpoints are similar to the Deliverance - it serves as the HN's main battlewagon still, along with the Arbiter medium cruisers. You should see a more 'realistic' depiction of the crafts' various roles in next week's Unsung Era release. The 6km max range of stock-based PDS doesn't give leeway in simulating the true deep striking ability of carrier forces, and emphasises more on what may be termed assault firepower. That's why I'm pushing for support for experimental versions - the old one has been refined to the point of headaches when it comes to deciding upon new content (they having more chance to screw things up than add to it). |
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| Sun Tzu |
Posted on 07-12-2006 00:31
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Posts: 528 Joined: September 08 2005 |
Attached is the PDSv7 AIMod deathmatch file with a revised, double-checked autodock procedure. Please report any bugs (with logs, preferably).
Sun Tzu attached the following file:
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| yasotay |
Posted on 12-12-2006 04:41
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Posts: 637 Joined: September 09 2005 |
SunTzu - Any idea when you will be putting out 7.3.2? I noted that the .rar file for the Vanaar Jet is sitting in the mod unused. Is it possible to add it to the Vaygr order of battle? I have always wanted to try that bugger out. |
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| Sun Tzu |
Posted on 12-12-2006 09:51
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Posts: 528 Joined: September 08 2005 |
I'm targeting some time around next monday. By then Mostly_harmless and I will hopefully have finished the scenario scripting. Don't take that as a commitment, though, because I have somewhat unpredictable RL constraints. It will be mainly a bug fix release, with also the small bits of novelty posted here and there. For the long term, I'm importing the core files back into the RDN excel spreadsheets (atm the import scripts are done, I'm working on debugging small import-export issues). This will allow to (a) prune useless files and ( b ) do some major evolutions despite the size of the mod (excel is a nice tool to batch process a large number of files). As for the Vanaar-Jet, where is that file? :confused: And are we even allowed to use the model? I thought E-E had put conditions for use that we wouln't meet. EDIT: second thought about Taiidani-style ships: there are a few original HW Taiidani ships that would look good in a HW2 environment imo, as they are or with slight work on meshes and textures. The interceptor and ion frigate for example. We could import them or even deal them with those who've already done the work, like the FX guys. Edited by Sun Tzu on 12-12-2006 16:11 |
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| yasotay |
Posted on 13-12-2006 02:58
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Posts: 637 Joined: September 09 2005 |
I am not at home this week so I cannot get the exact location of the Vanaar Jet.rar file until this weekend. I think that the real issue with EE was that he did not understand where we were going. I would like to put it in and give it a try and then work to see if we can get him to work with us. i think once we have it in play he would be willing to let us work with it. I agree that getting some of the HW1 ships into PDS would be great, however it is looking like the folks with that effort have fallen away from the effort, so it might be difficult to find them ready for HW2. It would seem that the efffort to get some of the new Taiidan and the BB done have also dried up. this is one of the reasons I thought that putting the Vanaar Jet in as a new system to work with. |
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| Sun Tzu |
Posted on 13-12-2006 09:33
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Posts: 528 Joined: September 08 2005 |
Ok, let me know if you want some help to rig the Vanaar-Jet. I suppose this is meant to be a high-end ship. Take a look at the FX Mod, they've made a good job in porting the HW ships to HW2. Of course, it does not compare with E-E's awesome redesign of the models. |
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| Mostly harmless |
Posted on 17-12-2006 01:01
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Posts: 141 Joined: September 15 2005 |
Always loved the Taiidan missile destroyer. Noone has posted here for four days. Which is slighly worrying. |
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| yasotay |
Posted on 18-12-2006 01:38
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Posts: 637 Joined: September 09 2005 |
Is there a tutorial some place that tells you how to include ships. I have never attempted to do anything of this sort. I will try to put the ship into the game. |
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| Sun Tzu |
Posted on 18-12-2006 09:08
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Posts: 528 Joined: September 08 2005 |
Here is one: http://wiki.hw2.info/TutorialNewShip but it will not be that adequate if you start from scratch. Do you have it as a HOD already or is it still a .obj file? |
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| yasotay |
Posted on 19-12-2006 04:12
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Posts: 637 Joined: September 09 2005 |
Unfortunately I really don't know...:sighw: I only noted that there was a .rar file for it in the PDS 7.3.1 Also somewhere in the bowels of four years of HW2 files I have a .rar file from EE as well as a mini-mode exclusive of the Vanaar he did. I was not kidding when I said I am utterly inept at this sort of thing. All of this computer stuff is for you young folk. ![]() |
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| Sun Tzu |
Posted on 19-12-2006 08:21
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Posts: 528 Joined: September 08 2005 |
Then you could email me those files and I'll have a look into them. Re release date: there's delay for several RL reasons but we're making good progress. Serious changes to game play ahead ![]() |
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| yasotay |
Posted on 19-12-2006 20:30
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Posts: 637 Joined: September 09 2005 |
I will see if I can find the files and e-mail them to you. Having three kids, I understand the RL adventures. Hope your Daughter will soon learn to sleep through the night and let you and your wife get a good night sleep. ![]() |
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| Sun Tzu |
Posted on 20-12-2006 15:17
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Posts: 528 Joined: September 08 2005 |
Don't worry about the file. I've found them on EE's site as a Taiidan cruiser minimod. The ship is splendid and rigged to the teeth. Impressive! I send you by pm the future plans for game play, maybe that could help with talks. Btw now I can imagine what it really is to have three kids, so congrats about the achievement!! |
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| democrobot |
Posted on 22-12-2006 03:42
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Posts: 2 Joined: December 22 2006 |
hey, im new to both PDS and mods in general, i tended to feel that they were probably badly balanced and obviously wouldn't represent the developer's visions for the game, as well i have a really slow internet connection so i can't really download them without taking a day or 5, but beyond that. First off i got into homeworld through cataclysm which i loved to death. and then proceeded to track down the original, which is also amazing but i still prefered cataclysm, (a little irked though after a while i started thinking that the somtaaw had a clear balance advantage over the beast, don't know if anyone else thought this) but yes when i got hw2 the graphics were gorgeous but it wasn't a very deep gameplay experience and got boring very quickly. i haven't been back to it in a very long time, just recently i started looking into mods for it as it obviously has great potential, the best 3 i was reading about were the complex mod, the PDS mod and the TFS mod, PDS is currently looking the best , complex seems balanced only if everyone is playing higaran... sry to everyone for telling my life story im actually just here to ask a couple questions haha, ook, wondering with PDS, i haven't played it yet but it seems like it will be the first mod i download, i'm alittle confused, are there only the 2 existing races the higaraan and the vaygr? sometimes it seems this way and others it seems like there is also the Taiidan emprire and the federation of Cush. and possibly even the Soban... aren't they just a single Kiith? were they given their own army in PDS? as well did the PDS crew make up the Cush or are they part of HW canon? did i just forget them somwhere..? as well, overall, are the playable races in the modern versions of PDS all balanced? (7.3.1) I probably had other questions going through my mind at some point but can't remember them right now, so im going to leave it at that, thanks alot of hearing me out, maybe I'll actually get the mod soon and end up contributing to the forums! |
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| Sun Tzu |
Posted on 22-12-2006 19:17
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Posts: 528 Joined: September 08 2005 |
Hi and welcome, If you have downloaded and played you should have an answer to most of your questions now . The Federation of Cush and Imperial Taiidani may become independent races if new ships are added in the future.And yes, PDS 7 is nicely balanced, although most find it a bit harder to win with the Vaygr. |
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| yasotay |
Posted on 23-12-2006 03:33
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Posts: 637 Joined: September 09 2005 |
In the PDS'verse the Imperial Taiidan have been part of the Vaygr. As Sun Tzu mentions if feasible, sometime in the future the Taiidan and the Kush will be added as other ship designers become available. There is a lot of information about the PDS'verse on the site. I second Sun Tzu in welcoming you to the longest running mod in the Homeworld verse. |
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| democrobot |
Posted on 23-12-2006 04:03
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Posts: 2 Joined: December 22 2006 |
thank you both very much that makes things a bit simpler! lol trying to read through hundreds of forum posts was a bit confusing, i hoping to get a chance to download the mod soon.. after reacquainting myself with the original gamE! haven't played for a while. thanks again. |
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| mrWHO |
Posted on 24-12-2006 12:27
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Posts: 485 Joined: September 02 2005 |
Few suggerstions for 7.3.2 (for HGN): standard Thunderbolds - should be upgraded, coz if you scrap them then I'll have to choose between HSF and Thunderbolds IV which isn't funny .Thunderbold IV - it would be best if they could be standard fleet bombers, but it may be an overkill. LSF - it would be nice if they could get some more long range missiles so they would be good for "hit & run" strikes (coz as light bombers they are inferior and less replacable-1000RU!!!- to Thunderbolds) Gladius gunship - could be upgraded to multigun corvette (4 turrets) and still 4 ships per squad. It would make them still useful as secondary escort. Khopesh - 3 or 4 units per squad (with higher RU cost of course) coz 2 unirs per squad is somehow a bullet magnet and very hard to retreat for repairs. Lavi - same as Khopesh, if not that they are 2 per squad I'd use them as very heavy bombers. proposition for AWACS (SWACS?) - I'd be very happy to have a some corvettes with long range sensors as Vaygrs have Sufi recon frigates. Drones- Kites caplimit should be increased from 4 to 8 or even 10 (they could use probes caplimit) as now they don't even work as distraction weapon. Hawks - if you want to downgrade their weapons/stats then they should be cheaper and have higher caplimit (about 6 squads and separated from kites). If you want to remove them then Vaygr will outgun/outnumber HGN in fighters/corvettes power (which is already painfull). Hydra IV - should be upgraded with 4 external missile launchers replacing current kinetic turrets, rearmed with longer range missiles and converted to cheap missile boat. If there would be any free space left I would put some ECM so they would not be a bullet magnets. they would be useful for flanking and launching missiles from fringes of battle where is safe enough. Arbiter hulls basing ships - I vote for scrapping them as they are slow and not very agile. In pace of those I would put LirHraas (in place of Arbiters Fleet cruisers) and Laxamana (in place of Arbiter base guided Missile cruiser). Imperator Carriers- their task as standard carriers would be better performed by Arcadia carriers (yes they can't build frigares, but they are somehow better in combat). Praetor carriers - one ship caplimit,heavy assault carrier. Deliverance- I hope that you won't scrap them, but only disallow their production in skirmish because they fit very well for "Ofensive Counter" scenario. PoH and Arelian Defender-with no Deliverance, they should be refited that is sure .Cush and Nalthoran ships- should have a separated caplimit for one ship (aka you choose between Nalhoran cruiser and Cush bombard cruiser) that would play a support role for Prince of Higara/Arelian Defender. Both ships should be refited with more modenr weapons if possible. Edited by mrWHO on 24-12-2006 13:01 |
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| mrWHO |
Posted on 24-12-2006 13:05
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Posts: 485 Joined: September 02 2005 |
BTW do you have any Hoders (or someone who know how to use new comunity tool that allow to put fully functional models into HW2 without maya)? Coz there was a lot models WIP: -Vay frigate carrier -Vay heavy cruiser (basing on heavily modifed stock HW2 vay destroyer model). - Vay heavy battleship that supose to be better than AL-khalid - HGN Spectre corvete. - Falchion BCH(X) - Deliverance II BBX - Taiidan Tiburon frigate. ...and few more that I don't remember. Anyway it would be cool to have Taiidans as separated side. If you could use EE ships and FX mod ships (only issues of all FX ships is that they don't have teamcolors textures) and arm them in PDS fashion it would be greate, but it would take a lot of work and I doubt EE would allow us to modify his ships. Cush are in better state: they have more ships fully finished and only need to be armed. There is only few hulls but you can make few class from one hull: - Bombard cruiser (already in 7.3.1) - Legion Carrier (it was in 7.6 or in UE) - fighter drone (in 7.6 or UE) - frigate (7.6 or UE) I guess you could replace Sobani with Cush and IVF with Taiidan. Edited by mrWHO on 24-12-2006 13:32 |
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| yasotay |
Posted on 25-12-2006 00:19
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Posts: 637 Joined: September 09 2005 |
There appears to be very few shipwrights left to call upon. The Fish made a momentary appearance and Axel over at the Tanis Shipyard was doing some wonderful work, but it has been a month since either has been heard from. Sun Tzu is doing superb work with the engine, but I do not see any further "new" models coming around any time soon. Of course, if you know where to find some shipwrights... |
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, complex seems balanced only if everyone is playing higaran... sry to everyone for telling my life story im actually just here to ask a couple questions haha, ook, wondering with PDS, i haven't played it yet but it seems like it will be the first mod i download, i'm alittle confused, are there only the 2 existing races the higaraan and the vaygr? sometimes it seems this way and others it seems like there is also the Taiidan emprire and the federation of Cush. and possibly even the Soban... aren't they just a single Kiith? were they given their own army in PDS? as well did the PDS crew make up the Cush or are they part of HW canon? did i just forget them somwhere..? as well, overall, are the playable races in the modern versions of PDS all balanced? (7.3.1) I probably had other questions going through my mind at some point but can't remember them right now, so im going to leave it at that, thanks alot of hearing me out, maybe I'll actually get the mod soon and end up contributing to the forums!
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