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A Lack of Sound in a Vacuum
DrunkEskimo
All right. So I realize that space is a vacuum, and that it is impossible for sound to travel through it. However, I would very much like to be able to play with the sounds provided.

I downloaded the PDS 6.1 mod, and installed it to me old HW2 directory. After messin around a bit, I found the -overridebigfile posts on the old forum. Now, regular old homeworld works as it always does when I use the old shortcut, battle chatter, ion cannons, random explosions, and that really cool groaning noise that capital ships make when blowing up.

But, for whatever reason, with the -overridebigfile command, sound does not work. Get all the cool new features tho, 'cept of course the new battle chatta stuff.
Oh yeah, for whatever reason, I get the new sounds on the stock HW2, fighter's battle chatter, frigate's "Contact fleet command on 121.x" whatever, all pretty cool.

I did a search on the old forums, and if this is a re-post, I apologize, and if anyone has any ideas, then shoot 'em my way, I'd love to play this more
 
Inert
I'm sure this has happen before, but alas I know of no remedy.

Is your battle chatter in PDS set to at least normal? Also check if your speech volume is up correctly, although silly as it may sound now.
 
DrunkEskimo
Yep, set to normal. My apologies if I did not clarify. When I said no sound, I meant no sound at all, nothin in the startup screens, the menus, the soundtrack, campaign game informations (dispatch fighters to protect the transport immiadetely) nothin. Kinda wierd. Silent homeworld.
 
Inert
Do you have version 1.1 installed correctly?
 
DrunkEskimo
Most definitely, I've even reinstalled once to make sure that wasn't it. Everything in the mod, as far as I can tell, works as advertised 'cept for the sound.
Edited by DrunkEskimo on 09-09-2005 07:44
 
TelQuessir
I've seen problems like this but so far we all have no idea as to what is the cause.
 
JamesDax

Quote

Is there really sound in space?
Actually...yes!!
What is sound? It is a pressure wave. So long
as you have some kind of gaseous medium, you
will have the possibility of forming pressure waves
in it by 'shocking' it in some way.
In space, the interplanetary medium is a very
dilute gas at a density of about 10 atoms per cubic
centimeter, and the speed of sound in this medium
is about 300 kilometers/sec. Typical disturbances
due to solar storms and 'magneto-sonic turbulence'
at the earth's magnetopause have scales of
hundreds of kilometers, so the acoustic
wavelengths are enormous. Human ears would
never hear them, but we can technologically detect
these pressure changes and play them back for
our ears to hear by electronically compressing
them.
From Ask the Space Scientist at
www.spacehab.com/sk/frplay.htm
All answers are provided by Dr. Sten Odenwald


Also, I've read that you would hear the explosion of a large ship in space because of the atmosphere escaping the ship during the explosion. It wouldn't be as loud as you would experience on a planet with an atmosphere, but there you have it.

I know that this isn't really what this thread was about. But I just thought I'd put this out there.
 
TelQuessir
Said atmosphere would dissipate very rapidly and the "sound" won't transmit through a spacesuit or spacecraft.

On another side note I have turned down the sound fx volume drastically in v7 as the new battlechatter system is much more entertaining to listen to than the usual weapons fire.
 
DrunkEskimo
Don't even got battle chatter or music, or any such. Used to work, before some virus nerfed my computer. Reinstalled everything, and all of a sudden, no sound. Hopefully it'll change with 7.0.
Well, people normally put something creative here. Hrm.
 
notadeadhorse

Quote

battlechatter system is much more entertaining to listen to

Entertaining? Is that what they're calling it? Maybe it's just a "me" thing, but all those damned voices really irritate the hell out of me in the middle of a battle. Especially when it gets to such a point that I can pause the game and they still keep going for, like, a minute afterward.
And, for NO reason, I can't turn the battle chatter to anything except "full" it seems. Switching to low or even off has no effect whatsoever. That a bug?
 
Sun Tzu
That is a bit extreme, notadeadhorse. The pds chatter is much better than the vanilla HW2. But it is true that there is too much repetition in certain situations (eg in pieplate view, the "no problem" chatter is looping; same with "enemy contact" when you waypoint your fleet through enemy position). I don't know if this is pds related or a flaw in the HW2 vanilla soundscript.
 
TelQuessir
I have not modified any of the sensors manager sound so the same flaws from stock HW2 remain.

As for "entertainment", show me how you can keep quiet after I shove you in a corner and point a gun at you. Without reason. Pfft

If you want more diversity in the clips, do your own voiceacting and submit them. If you want changes you will do well to show others how it is done. I do not need a forum with lots of ideas but no motion.
Edited by TelQuessir on 07-11-2005 23:04
 
Sun Tzu
The problem of looping voices is in the chatter.lua and can be fixed (see the sister thread in Tech support section of this forum).
 
Admiral666
Daniel Hawking(kun?):"You are obviously not trying hard enough!"
Tel:"Perhaps they need some proper motivation,Capidant?"
last word im not sure about,but still..LOL
someone:"Get that Penguin off the bridge!"
i havent heard that one in a while,and its one of my favorites:/
"With all this power at its disposal,there is no question that the Beast Mothership is currently the most dangerous vessel in the Galaxy.It is not just a starship. It is a plague come for us all."-Somtaaw Fleet Intelligence.
[i]
"We are the Borg
 
MarieHawke
Leftenant Pfft

ROFL - I haven't heard that "Penguin" one ever. XD

And finally - I personally prefer the battle chatter, like Tel thinks, it makes the battlespace oh-so-interesting to hear the diversity in the culture. Tel's politically correct Pfft
A starlight sharpshot magical girl!
 
Glacialis
The problem is when it's looping over and over again...something Sun Tzu has just fixed. Bravo!
 
Admiral666
Leftenant? Some sort of second in command?lol.I want

"Al-Khalid II spotted!FALL BACK!FALL BACK NOW!"

can battle chatter be triggered by an event,such as contact with an Al-Khalid?
"With all this power at its disposal,there is no question that the Beast Mothership is currently the most dangerous vessel in the Galaxy.It is not just a starship. It is a plague come for us all."-Somtaaw Fleet Intelligence.
[i]
"We are the Borg
 
Sun Tzu
Edit: yes, the function already exists for enemy probes; duplicating it for the al-khalid doesn't look too hard.
Edited by Sun Tzu on 09-11-2005 10:46
 
Cobalt Shiva
That's an excellent suggestion. I'm no code-monkey, but it sounds like it's possible and it would GREATLY enhance the urgency and immersion factor of the battle chatter.

Can anyone take that project on?
"This is tactical control..."
 
Sun Tzu
I'll try and code a few warnings when nemesis like the Al-Khalid show up; making voices is a pain for mac-users like me as we have to code the recordings on a pc (heaven when some of the relic tools work).

Edit: I realised scripting such warnings is outrageously simple; the only real work/fun will be in voice acting.
Edited by Sun Tzu on 10-11-2005 22:39
 
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