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Operation Crossbow
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| Mostly harmless |
Posted on 03-12-2006 21:09
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Posts: 141 Joined: September 15 2005 |
Here is my mission i've been working. Would really like some feedback on it. I realise that much of the writting is a bit ham. Oh and its for 7.3.1 Quick update. It now ends more to come Edited by Mostly harmless on 04-12-2006 15:36 |
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| Sun Tzu |
Posted on 03-12-2006 21:17
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Posts: 528 Joined: September 08 2005 |
Yay! a new mission! *Downloading it and praying that the girl sleeps a little more tonight *
Edited by Sun Tzu on 03-12-2006 21:19 |
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| Mostly harmless |
Posted on 03-12-2006 22:06
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Posts: 141 Joined: September 15 2005 |
Last thing it pops into a fresh scenarios (tutorial) setup. So if you have extra missions in the scenarios don't just extract in in to /data. You'll need to edit tutorial.campaign. Although, if you do you more than likely know this already. Sun Tzu: Good luck but i'm not holding my breath. Edited by Mostly harmless on 03-12-2006 22:07 |
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| Sun Tzu |
Posted on 03-12-2006 23:59
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Posts: 528 Joined: September 08 2005 |
Mmm I'll need some time to win that one ![]() Very nicely done. The intro is very cool and gameplay is fluid. And the enemy actions do make sense. It looks like the end game routine (the rally point) does not work. I've also noticed a few details that can be improved. How do you want to proceed: shall I post my notes here or pm them to you or fix what I can on my end? Edited by Sun Tzu on 04-12-2006 00:33 |
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| Mostly harmless |
Posted on 04-12-2006 01:55
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Posts: 141 Joined: September 15 2005 |
Could you pm them. Yes, the rally point just remembered that I broke that. I'll check that tomorrow. Was thinking of Binding a key to make to make it easier, maybe E. Spawning in a few ships. Thanks for everything. |
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| Mostly harmless |
Posted on 04-12-2006 15:41
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Posts: 141 Joined: September 15 2005 |
Here is the Prettier, fixier crossbow. Including Sun Tzu's new pings Update Added some randomness and a few other thing. Don't think i'll work on this for a while. If i see intro again i think i'll flip.
Mostly harmless attached the following file:
Edited by Mostly harmless on 04-12-2006 21:13 |
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| TelQuessir |
Posted on 11-12-2006 00:53
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Posts: 2598 Joined: August 30 2005 |
Will evaluate when able. AAR next week. |
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| mrWHO |
Posted on 24-12-2006 11:43
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Posts: 485 Joined: September 02 2005 |
Weard, when you posted this mission for a first time, I mannaged to finish it without a problem (I mean I kill all Vaygr presence in mission and both Arbiters alive) but after "crossbow3.zip" I have a problem with killing that vay carrier, not to mention keeping those cruisers alive. WTF? Edited by mrWHO on 24-12-2006 11:44 |
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| Mostly harmless |
Posted on 26-12-2006 17:44
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Posts: 141 Joined: September 15 2005 |
I'll have another look at it once i have finsihed what I'm doing at the moment. Hopefully I can fill it out a liitle. I've learned a few thing since then so maybe i can make it a bit better. |
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| TelQuessir |
Posted on 02-01-2007 04:28
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Posts: 2598 Joined: August 30 2005 |
"Next week" became total penguin mayhem at my place of work. I'll get to it when I can. |
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| Mostly harmless |
Posted on 03-01-2007 22:14
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Posts: 141 Joined: September 15 2005 |
TelQ: Don't worry about it I may try to improve upon it very soon. Isn't any Hogmanay a battleground? Only some of us get paid for it and have a more pleasant new years day? mrWho: Was it the second group of destroyers that caused the problem? They had a wee nebula watching problem which i fixed. I could delay them? Did you manage to get both Vaygr spawn start variants? |
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