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Ship weapons loadout
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| gpuebla |
Posted on 29-10-2006 13:07
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Posts: 2 Joined: October 26 2006 |
Hi All I?m new here and I just downloaded PDC v7.3.1. Looks great. I am however a little lost. While I perfectly understand the whole concept I am a little lost with regards to the weapons used by all the ships. On the Build menue where I have a brief description on the ships, and their use there is a list of weapons the ship has but I don't quiet understand the shorthand. What is a RG? a PIC? etc example a 3x 120 mm RG seems to me a triple 120 mm turret/weapon mount or 3 120mm single weapon mount but what does the RG stand for? the same goes for the other weapon types Also which weapons are offensive and which ones are defensive (CIWS or anti-missile systems)? I've been looking at the treads but I haven't found a list where this is explained. Thanks All!! Those who forget the past are condemmed to repeat its errors
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| hsuuperman |
Posted on 29-10-2006 20:24
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Posts: 18 Joined: September 28 2005 |
just remembering off the top of my head: RG - rail gun PIC - pulse ion cannon ICA (AIC) - ion cannon, assault PC - plasma cannon Any others? |
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| Chewy |
Posted on 30-10-2006 06:03
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Posts: 5 Joined: October 30 2006 |
Actually i have a question on how the weapons even work. For example the Arbiter CGE has a PI module on its hull, but i would move it basically right next to a enemy cap ship and it would never fire. Same thing with the Laxamana and its those SRAC. Do these weapons only work under certain conditions? |
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| gpuebla |
Posted on 30-10-2006 16:25
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Posts: 2 Joined: October 26 2006 |
Okay thanks. Am I safe in assuming that the smaller size weapons are balistic CIWS? Also are there anti-missile/aircracft missles like present day Patriot or See Sparrow missles?
Those who forget the past are condemmed to repeat its errors
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| TelQuessir |
Posted on 06-11-2006 05:24
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Posts: 2598 Joined: August 30 2005 |
RG45s and such are the equivalent of CIWS 20-35mm cannon, while 100-150mm weapons are meant as sci-fi versions of naval DP armament. Missiles take second place in the present battlespace but used to be extremely potent (now they are barrage-fire implements). I do have a plan to streamline the weapons design part of PDS, this is partly implemented in the experimental developments up to UE. They are more to the specification of realism (heavy anti starship missile hit on destroyer = dead, if it passes through CIWS/countermissile fire and evasive maneuvering). But I need motivation to continue my leisure work, here. |
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