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PDS 7.3.1 Cmpgn Msn 1 hyprspce gate obj. prblm
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| kantus |
Posted on 04-10-2006 00:41
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Posts: 2 Joined: October 04 2006 |
I can't complete mission one because the hyperspace gate objective isn't completing, probably because the Marquees and the frigates kills off the gates before they can even deploy! I've had this problem on previous versions, but somehow managed to get through it (don't remember) but not this time. I can't build bombers fast enough to intercept the gates before they reach the carrier, but i don't think that would help anyway, cause i think they need the chance to deploy. I'm surprised nobody had mentioned this before, because i've run into this problem with several previous versions... Please let me know how to get through this one, thanks. |
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| EviLincarnatE |
Posted on 04-10-2006 00:58
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Posts: 64 Joined: April 22 2006 |
I believe this was disscussed before. I think the solution was to wait for the gates to deploy. Just do your best to stop the Marquess from going on a rampage. |
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| Sun Tzu |
Posted on 04-10-2006 10:53
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Posts: 528 Joined: September 08 2005 |
I'll fix it tonight. This and the NIS that shows bombers (I wonder how people never complained about that one ) |
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| kantus |
Posted on 04-10-2006 11:23
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Posts: 2 Joined: October 04 2006 |
NIS? I'm assuming u mean the bomber attack sequence in Mission One? If that's what ur talking about, then, well i just assumed that it was too much trouble so you never bothered ![]() If that's not what ur talking about then I have no idea what NIS is.. |
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| Sun Tzu |
Posted on 04-10-2006 13:59
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Posts: 528 Joined: September 08 2005 |
It is. NIS = non interactive sequence. Not a movie, a game sequence, but with the ships animated in maya. Actually it is easy to remove but much trouble to replace by something decent. I've made that work for the m01 redesign, so I assume it will not be too difficult to do the same with the current m01, now. EDIT: the decompiled mission file is a mess and it takes time to debug it. Fixing delayed till tomorrow. Edited by Sun Tzu on 04-10-2006 23:19 |
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| Sun Tzu |
Posted on 05-10-2006 23:29
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Posts: 528 Joined: September 08 2005 |
Attached is the bug-fixing file. To be put in data:leveldata/campaign/ascension/m01_tanis/ I have not finished converting the NIS sequence to an event. That'll be done tomorrow. |
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| Sun Tzu |
Posted on 05-10-2006 23:29
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Posts: 528 Joined: September 08 2005 |
Attached is the bug-fixing file. To be put in data:leveldata/campaign/ascension/m01_tanis/ I have not finished converting the NIS sequence to an event. That'll be done tomorrow. |
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| Sun Tzu |
Posted on 05-10-2006 23:30
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Posts: 528 Joined: September 08 2005 |
Attached is the bug-fixing file. To be put in data:leveldata/campaign/ascension/m01_tanis/ I have not finished converting the NIS sequence to an event. That'll be done tomorrow.
Sun Tzu attached the following file:
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| Homdax |
Posted on 06-10-2006 13:13
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Posts: 762 Joined: August 30 2005 |
Sun, were You perhaps trying to post this when the server had problems...
king-o'da'bigfile
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| Sun Tzu |
Posted on 06-10-2006 21:19
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Posts: 528 Joined: September 08 2005 |
I suspected I was a spamish form of life, but now I don't have doubts anymore. I was trying to attach a file that was rejected for arbitrary reasons by the forum software
Edited by Sun Tzu on 06-10-2006 21:20 |
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| TelQuessir |
Posted on 10-10-2006 06:07
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Posts: 2598 Joined: August 30 2005 |
Good that you got rid of the NIS bombers - I for one had no idea how to modify the automated sequences. They were changed to frigates in V7.2 so as to demonstrate the anti-frigate capability of the newer Blade fighter with the combination PC40/IC87 weapons pod. That and the more effective CIWS in 7.2, that aren't magically stopped by the LDS of multiple fightercraft. |
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