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Questions regarding 'point buy system' in 7.3
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| HappySacks |
Posted on 05-08-2006 19:17
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Posts: 56 Joined: October 24 2005 |
Hi all, I'm really enjoying the new 'point buy' gametype in 7.3... I was wondering if: - you can stop the AI from building resource collectors - stop the AI from building ships after the initial purchase phase - ensure that the AI builds enough of a force to be a real challenge - Make the shipyards hyperspace off the map so that you are left with pure combat oriented armadas on both sides. Thanks for your time, 'sacks. EDIT: Corrected some typos.. Edited by HappySacks on 05-08-2006 19:28 [i]"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded, help us to lay waste their humble homes with a rain of fire; help us to wring the hea
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| TelQuessir |
Posted on 06-08-2006 11:15
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Posts: 2598 Joined: August 30 2005 |
It's possible. The answer lies in scripting, scripting, and more scripting. Then add a hundred or two hours in testing (and debugging) aforementioned scripts. No wonder terms like "entertainment" and "proper motivation" tend to come up here and there in this realm. |
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| Sun Tzu |
Posted on 06-08-2006 23:42
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Posts: 528 Joined: September 08 2005 |
Actually most of this is already done. I've got a no-resourcing AI up and working. I wanted to introduce it with a 'survivor' gametype, but it could be easier in the point-buy gamerule. |
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| HappySacks |
Posted on 09-08-2006 13:07
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Posts: 56 Joined: October 24 2005 |
re: shipyards that hyperspace off the map. Why bother having shipyards at all? Replacing these with super carriers with all the build options (like the haarsuk) would mean you don't have to bother scripting the hyperspace event. It's just a change to the startingfleets file isn't it? re: ensure that the AI builds enough of a force to be a real challenge I take it back. Got my ass kicked by a CHV, BB and three CAs last night. re: stop the AI from building ships after the initial purchase phase ...and stop the player from building any more ships. This places more emphasis on keeping your strikecraft alive with regular docks and making sure you take care of your capital ships. After the initial point buy phase, your are stripped of all remaining resource points. As RUs are the fuel for the hyperspace engines it would be nice to have a certain amount assigned to each team for exactly that purpose. ..finally, thanks for adding this game type - It's exactly what I wanted. Edited by HappySacks on 13-08-2006 14:00 [i]"O Maker, help us to cover their smiling fields with the pale forms of their patriot dead; help us to drown the thunder of the guns with the shrieks of their wounded, help us to lay waste their humble homes with a rain of fire; help us to wring the hea
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| Sun Tzu |
Posted on 13-08-2006 14:16
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Posts: 528 Joined: September 08 2005 |
Check out the main 7.3.0 thread. |
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