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....what is this?
MarieHawke

Sat Nov 26 14:33:46 2005
 Loaded Archive: 'Homeworld2.big'
 UTIL -- filepath failure, path doesn't exists 'C:\PDS 7.0 full\Homeworld2\data\locale\english'
 Loaded Archive: 'english.big'
 Uing ..profiles\ for profiles folder
 GAME -- Using player profile DanHawking
 Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
 Using Intel's 1.4.0 - Build 4.14.10.3984 Intel 915GM renderer (Suspected driver is ialmgicd.dll 6.14.10.3984)
 Loaded Archive: 'englishSpeech.big'
 Loaded Archive: 'Music.big'
 SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
 SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
 Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
 Built by  : mrbuild
 Data path : C:\PDS 7.0 full\Homeworld2\data
 Resetting fp control word.
 CmdLine: -overrideBigfile -luatrace -windowed
 Starting Level: data:LevelData\Multiplayer\duel\(1)V-DD(2)H-DD.LEVEL
 WEAPON FIRE ERROR: Could not load weapon fire


What the heck happened? Anyone?

EDIT: fixed but what happened?
Edited by MarieHawke on 27-11-2005 01:45
A starlight sharpshot magical girl!
 
Itharu
I ran it, worked fine. ( on both sides) maybe you need to scandisk? the file broke?
-Fear the Might of the Imperial Cortharian Fleet
 
Derek
I dont want to scare you or anything, but it looks like the apocholypse. Or you just need to reinstall it. I knew If I saw that I would immedietly think of the end of the world.
 
MarieHawke
I think now that it might be something I did to my .wepn files, since I was playing around with the HVR150s and so yeah... XD
A starlight sharpshot magical girl!
 
TelQuessir
Weaponfire errors pertain to the effects assigned to weapon files (hvr150, hypervelocitytorpedo etc) and the actual .wf files in the hw2/data/scripts/weaponfire directory. If HW2 can't find the weapon fire file it needs, it crashes.
 
MarieHawke

Fri Dec 02 17:09:04 2005
 Loaded Archive: 'Homeworld2.big'
 UTIL -- filepath failure, path doesn't exists 'C:\NGCS\Homeworld2\data\locale\english'
 Loaded Archive: 'english.big'
 Uing ..profiles\ for profiles folder
 GAME -- Using player profile DanHawking
 Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
 Using Intel's 1.4.0 - Build 4.14.10.3984 Intel 915GM renderer (Suspected driver is ialmgicd.dll 6.14.10.3984)
 Loaded Archive: 'englishSpeech.big'
 Loaded Archive: 'Music.big'
 SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
 SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
 Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
 Built by  : mrbuild
 Data path : C:\NGCS\Homeworld2\data
 Resetting fp control word.
 CmdLine: -overrideBigfile -luatrace -windowed
 Starting Level: data:LevelData\Multiplayer\duel\EX4-FFWVSDAG.LEVEL
 Starting Level: data:LevelData\Multiplayer\duel\EX3-DAGVSDAG.LEVEL
 Unknown HardpointType Innate -- FATAL EXIT -- hardpointstatic/134:! --stack trace-- 0x0048BCFE: GSLobbySessionDesc::operator=               () 0x0047C0C4: GSLobbySessionDesc::operator=               () 0x003C46B5: lua_error                                   () 0x003C4749: lua_error                                   ()  0x003C4751: lua_error                                   () 0x003C47EE: lua_error                                   () 0x003C481E: lua_call                                    () 0x003C4A13: lua_dobuffer                                () 0x0046CB81: GSLobbySessionDesc::operator=               () 0x0047681E: GSLobbySessionDesc::operator=               () 0x00442EA9: GSLobbySessionDesc::operator=               () 0x0043180C: GSLobbySessionDesc::operator=               () 0x0058B3A1: getLibraryID                                () 0x0053E787: GSTracker::operator=                        () 0x0053F89E: GSTracker::operator=                        () 0x003E112F: LuaBinding::Obj::Dispatcher                 () 0x003C4749: lua_error                                   ()  0x003C4751: lua_error                                   () 0x003C47EE: lua_error                                   () 0x003C481E: lua_call                                    ()  0x00491EA5: GSLobbySessionDesc::operator=               () 0x004952A1: GSLobbySessionDesc::operator=               () 0x00490C11: GSLobbySessionDesc::operator=               ()  0x004911D2: GSLobbySessionDesc::operator=               () 
 


What's that this time?
A starlight sharpshot magical girl!
 
Berrik
it means someone messed up hardpoint editing
 
Inert
You messed up the codeline for subsystems in the .ship file.
 
Itharu
Ha Ha Ha.... you guys are funny.
-Fear the Might of the Imperial Cortharian Fleet
 
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