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Search&Destroy Scenario 3 (HGN) OP: Sledgehammer
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| TelQuessir |
Posted on 08-09-2005 06:01
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Posts: 2598 Joined: August 30 2005 |
Quoted from old PDS Website: Quote Scenario Name: Operation Sledgehammer Location: Vagyr-occupied Hiigaran territory Date: Post Invasion, early HGN counterattacks Scenario Condition: Assault Assigned Resources: 15th Fleet Shipyard Theta 1x Empress V Fleet Support Station with escorts of 3x Bloodhound II Battle Frigate 1x Nightingale III Support Frigate Relief Convoy HJ10/ TG 32.8 ? destination Shipyard Theta 2x Bishop Heavy Transporters, with escorts of: 1x Imperator IV Fleet Carrier HGN Rachel II with fighter complement of 2x3 Avenger III HSSFs 2x Arbiter II Lineships 1x Sentinel V Escort Lineship 2x Linebacker V Tactical Shield Projectors 15th Fleet Task Group 32.3 1x Defiance II Space Control Ship 2x Lothringen Assault Frigates 2x Hydra III Torpedo Frigates Briefing from Task Force 32 Command: Sledgehammer is in full swing and the newly reconstituted 15th Fleet is tasked to spearhead the second phase of the operation. Our objective is to strike at the logistical heart of the Vagyr military fleet detachments within the former HCZ (Hiigaran Control Zone), namely mobile shipyards and rear-lines fleet carriers. This objective will be accomplished with a series of surgical strikes directed by Sobani intelligence elements working behind enemy lines, while the 10th and 12th Fleets aggressively engage the enemy in the vicinity of occupied Hiigaran planets and other locales of strategic military importance. Needless to say, our success will decisively affect the war effort. H+72 Hours, HQ TF32: Situation is as follows: After a series of wild goose chases we have located our assigned target in this star system (Galactic coordinates PX-3524), and it is imperative that we act on it as soon as humanly possible. 30 minutes ago Vagyr forces in this system mounted a delaying action against TF32?s main force, impeding their progress with gravity well generators. Support Station Theta was following the main force, but was not pulled out of hyperspace by the gravity well, successfully translating to the task force?s original destination, which turns out to be the enemy shipyard we had been looking for all this while. Vagyr forces around Theta?s location are now massing for an all-out assault on the shipyard, which is unsupported save for rudimentary defenses on a nearby derelict logistics outpost they commandeered remotely, besides onboard weaponry and a frigate squadron. They will not last long against a prepared offensive by first-rate warships. TF32 is still locked in battle and is unable to redeploy in force, but we still retain the opportunity to turn the tides against the enemy. A relief convoy has been dispatched from the 15th Fleet in support of FSS Theta along with the release of operational reserves, and TF32 is focusing their efforts to open a corridor through the enemy defenses for the passage of taskgroups redeploying to support FSS Theta. 15th Fleet will coordinate a simultaneous arrival of all relief forces on Theta?s location, in order to perform a multiple-vector attack on the weakest point identified in Vagyr defenses along the target asteroid belt. Exploiting the initial effect of shock they will then secure an advance interdiction position in said location, and proceed to defensively neutralize the forces threatening FSS Theta before commencing a capital ship offensive against the enemy shipyard. Gameplay: 1. Rally your initial forces at this location for lowest time to the 3 taskgroups' convergence (see screenshot). Aggressive settings, waypoint movement orders, AI of the Defiance and convoy taskgroups will do the rest. For the convoy - have the little ones fly close escort to the Bishop transporters as mobile reserves while the Arbiter lineships surge ahead. When you attack the Vagyr fortifications you will require the survivability of well-armoured lineships. The Defiance taskgroup is spaced such that a waypoint movement order to the designated rally point given to both squadrons will have them arrive precisely on schedule with both the convoy and shipyard forces for a simultaneous attack. The shipyard's frigate escorts require more intervention from the player, as they need to be placed in a zigzag movement pattern to avoid overtaking the shipyard. Employ them as mobile reserves concentrating firepower against enemy fighter groups - gunship frigates do not fare well in capital ship firefights. 2. Commence a 3-prong assault on the weakest of the Vagyr defensive fortifications, and retire the merchant vessels at the shipyard (simulating unloading of war supplies and subsequent PDA processing) Call in reinforcements (forget about setting up warship assembly lines, it takes too long) and prepare for Vagyr reactions. 3. Drive on through the asteroid belt engaging all points of enemy resistance. Keep your frigate squadrons as mobile reserves, keep them out of capital class slugfests. Capital ships have limited maneuverability in the asteroid belt so move along its flanks. Do not get overconfident, ensure that each of your maneuver groups can provide interlocking support fire to each other - and always have a reserve force on hand to exploit tactical situations or provide cover to your capital ships when things go bad. Updated details for enhanced scenario version in V7.0 Firstly, the scenario feel has changed from a screwed up deployment to an actual coordinated offensive operation where the battle convoy led by a Allied battlecruiser makes a rendevous with the allied shipyard-station as a Deliverance class battle carrier supplies the main heavy punch in clearing the asteroid belt of Vagyr presence. All component taskgroups have undepleted fighter complements and the Arbiter IV cruisers along with a Deliverance BV and Iskandar Shah CBA make for a battleship-centric offensive action. Your task is to support the battleships with other elements of the combined task force. Frigates should be kept strictly as screening and reserve forces, and watch the strikecraft attrition. Pull them back if they're under intense enemy fire. Edited by TelQuessir on 08-09-2005 06:04 |
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| Katana-sr |
Posted on 24-01-2006 15:16
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Posts: 3 Joined: January 24 2006 |
I couldn't find any description saying what this forum is for, so feel free to move my post if I'm posting in the wrong forum. Am I doing something wrong when setting up this scenario? Expert Vagyr AI, okey dokey... then the A.I. just proceeds to spam frigates and takes out my capitals. No tactic seems to work against the pure mass. -> Heavy Strike Fighters excel at taking out his frigates, but 6 squads just can't cope with the amount he sents at me. His cheated build speed doesn't help. Even when I support them with light bombers they can't kill them faster than they are produced. -> I can't destroy the enemy production lines directly; the AI seems to have an endless supply of resources, and the shipyard plus the carriers are to well guarded to attack them directly. -> If i set up ressource operations in order to max out my building limits (at least the AI is still restricted to THEM on expert...), they get quickly overrun by waves of frigates. |
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| Sun Tzu |
Posted on 24-01-2006 15:37
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Posts: 528 Joined: September 08 2005 |
Use your supercaps to charge enemy frigate packs before they go after your destroyers and rotate capital ships so that they don't sustain prolonged damage on the front line. Don't send your strikecraft to eliminate frigate packs or they'll be eaten. Use them for precision strikes or to overwhelm the defenses of bigger targets that are engaged by your battleships. |
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| Katana-sr |
Posted on 27-01-2006 03:10
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Posts: 3 Joined: January 24 2006 |
Yep, that did it. My destroyers and supercaps managed to hold the line, supported by my frigate flotilla which was held in reserve. Meanwhile I could pick of the firebases one by one with quick missile attacks using strikecraft. After some fighting the Vagyr had turned all ressources in the asteroid belt into frigate waves, and they made their final stand around the last remaining firebase. I wiped out that last pocket of resistance without losses. I ended up loosing only 16 ships. The blade interceptors, some hawk drones, and 2-3 frigates. Had some amazing fleet battles, too. Thanks for the help, and great scenario. Tactics make all the difference here. Edited by Katana-sr on 27-01-2006 03:17 |
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| TelQuessir |
Posted on 30-01-2006 03:59
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Posts: 2598 Joined: August 30 2005 |
I have to try this monster scenario again someday. I might be the creator of PDS but I only -just- started winning 1v1 skirmish battles against the expert AI on large maps. Half the time I end up with a independent task force (that escaped an epic battle that destroyed my fleet support assets) going against seemingly overwhelming odds to destroy their shipyard and carriers just like in the movies. Edited by TelQuessir on 30-01-2006 04:01 |
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