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Article Categories Suggestions
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| Homdax |
Posted on 30-09-2005 06:59
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Posts: 762 Joined: August 30 2005 |
Loosely based on what was discussed in this thread, You are encouraged to post suggestions for Article Categories that will be used to document such items as Gameplay Strategies, Fluff, Tech Support, HOW-To's, Tutorials and more I fail to think of at this time. Tel'Quessir might fill in with suggestions later on. This will help in the documentation process, allowing You to Submit Articles (Navigation Menu) about above mentioned and perhaps other subjects. Shoot! |
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| zenprime |
Posted on 30-09-2005 07:09
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Posts: 105 Joined: September 02 2005 |
Hmm, the basics of course would be could for now. The HTM, a glossery of common PDS terms, shiplist(Nothing complicated, just Desgination/Class/Name of ship(s) of the line), a reading list, blah, blah blah.
![]() ![]() Bring it on. I've mastered multiple forms of Pink! [small]Zenprime is dead. Well no |
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| Homdax |
Posted on 30-09-2005 08:01
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Posts: 762 Joined: August 30 2005 |
I suggest: - Gameplay Strategies (players input, extended version) - Technical Help (should suffice with one articel if decently written) - Background Historical Information, aka Fluff - Glossary of Terms (I need that one badly, ships weapons the lot, maybe in separate articles). etc... Sub categories can not be done FYI. |
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| TelQuessir |
Posted on 30-09-2005 10:08
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Posts: 2598 Joined: August 30 2005 |
Added one sample entry to articles pages - RP news archive.
Edited by TelQuessir on 30-09-2005 10:09 |
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| BigFish |
Posted on 30-09-2005 21:08
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Posts: 106 Joined: September 02 2005 |
I would suggest a forums guideline or what to post/not to post list to try and prepare/warn/encourage posters to contribute in a meaningfull way. /Edit by HomeBoy Edited by Homdax on 02-10-2005 18:39 Rampent Kitty-basher
http://img341.imageshack.us/img341/10...ang0gu.gif |
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| yasotay |
Posted on 01-10-2005 03:56
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Posts: 637 Joined: September 09 2005 |
Yo Big! U ar good speeler two! U ar mi haro! ![]() |
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| Elendil |
Posted on 01-10-2005 04:49
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Posts: 37 Joined: September 30 2005 |
Any articles on complete ship listing, descriptions etc would be great....
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| TelQuessir |
Posted on 01-10-2005 13:35
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Posts: 2598 Joined: August 30 2005 |
No effort will be made to follow through with this effort if I don't see multiple entries in the articles submission box by the end of next week. That's your "freedom of speech". |
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| Homdax |
Posted on 02-10-2005 18:38
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Posts: 762 Joined: August 30 2005 |
BigFish: since Your post was mostly irrelevant to this thread I have edited out the irrelevant stuff. ![]() This is about Article CATEGORIES, any problem with understanding that? It will be HELPFUL... |
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| BigFish |
Posted on 02-10-2005 18:58
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Posts: 106 Joined: September 02 2005 |
Sorry about that. I just thought some hints and tips about to go about posting here would help the newer people to the forums who may otherwise inadvertantly post a topic that has already been considered or may be unaware of the way PDS is run. If i am still posting this in the wrong place or have failed to understand again ,feel free to delete this post Rampent Kitty-basher
http://img341.imageshack.us/img341/10...ang0gu.gif |
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| Homdax |
Posted on 03-10-2005 07:58
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Posts: 762 Joined: August 30 2005 |
We get the idea, but we have deemed that stuff unnecessary, however, we may currently copy-paste the Forum Guidelines for RB, and hire Soulblighter part-time to implement them...OK? Now, get back on topic....PLEASE Edited by Homdax on 03-10-2005 07:59 |
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| FastCargo |
Posted on 03-10-2005 09:46
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Posts: 21 Joined: September 21 2005 |
My suggestions for a start: Start with a glossary and basic definitions. What's EMP? OOB? CV? etc. Overview: What are combined arms tactics? Roles of ships, fighters, and weapons. Not detailed as in specific ship models, but explain what a corvette, frigate, destroyers, etc are generally for. General strengths and weaknesses for each ship class and weapons. This will start the new guys (and even some experienced RTS players) with a solid foundation. This foundation can be built upon with basic gameply tactics (and maybe a small tutorial). "Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
-- Robert Heinlein [img]http://home.earthlink.net/~t38fedex/images/Small%20Signature.jpg[/img |
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| TelQuessir |
Posted on 03-10-2005 10:30
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Posts: 2598 Joined: August 30 2005 |
Gameplay guide is being worked on as a team effort. We've something better than a FAQ, but will need time to conjure. As an interim piece of documentation - examples of this are already published in the Tactics and Doctrines forum on this site. Edited by TelQuessir on 03-10-2005 10:31 |
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| Itharu |
Posted on 03-10-2005 16:52
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Posts: 363 Joined: September 23 2005 |
Quote TelQuessir wrote: Gameplay guide is being worked on as a team effort. We've something better than a FAQ, but will need time to conjure. As an interim piece of documentation - examples of this are already published in the Tactics and Doctrines forum on this site. So like a field manual about tatics and engagement rules? Man that would be helpful. PDS 6 was hella tough when it came to levels such as mission 9. (p.s. you made killing 3 BCs and about 10 destroyers impossible in the end.) -Fear the Might of the Imperial Cortharian Fleet
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