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Battlestar and Friends
Drthvdr12
If you came in looking for this:

www.scifitv.fr/SCIFI/ASSETS/Images/286907/bsg_galactica_800.jpg

You will be disappointed.

However, if this picture interests you:

i6.photobucket.com/albums/y213/thedarthside/ss00083.jpg

Read on.

I'm finishing up this project hodwise along with writing a backstory to it, if thats any interest to you guys. I'll also post some models of older models I have. Everything here of my creation is up for negiotiation to PDS. Think of this as the model clearance; everything must go!!!

Here is the changelog so far for the BBX, tell me if I'm missing anything:

Secondary Weaponry hardpoints
PDS Grid hardpoints
Missile Launcher Hardpoints
Hangar Munition Launcher Hardpoints
Collision mesh
Team Colors
Dockpaths
Repair points
 
TelQuessir
Most excellent. Just what I need for a First Era update to be announced. (RL having stabilised, is presenting a lack of challenge) Say, could you give me a ETA to package delivery?
 
Drthvdr12

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Say, could you give me a ETA to package delivery?


HOD is done, just put in capture points (Yeah, like thats gonna ever happen) and engine glow. Just minor scripting issues left, but it'll have to be after the weekend. Business takes me away from home...

In the meantime, a blast from the past in Taiidan flavors:

Taiidan Battleship originally my contribution to the Taiidan Republic mod
i6.photobucket.com/albums/y213/thedarthside/4.jpg

This model is at least 2 and a half years old, updated sometime in between. Still on the fence on whether I want to finish it...
Edited by Drthvdr12 on 02-02-2007 05:33
 
mrWHO
I should drool about this nice Taiidan model (as always about anything Taiidan related), but you brought me a pain mentioning RIP Taiidan Republic mod Sad

Anyway I see we're in greate need of texturers.
 
Mostly harmless
It would make a great destroyer.
 
Drthvdr12

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It would make a great destroyer.


not a destroyer, battleship. My bias and the fact that frontal assault arrangement of the ship favors dueling larger vessels more than multirole tasks. BTW, its 0436 here cuz im up doing engineering hwHides
 
yasotay
I concur that it has the potential firepower for an assault battleship (just make sure it has a frigate flotilla covering its a$$!)

Drthvdr12 I am very happy to see your talent here at PDS! It makes me all glowy inside to have another "experten" on the staff, welcome.

I agree that finding a texture artist would be a very good thing for the mod.

Finally, OGL I am sorry to hear that RL has become so pedestrian for you. Surely there are other areas in need of domination! Still glad to see you bakc. ** with best Shova bow***Grin
 
Ironwatsas
The Taiidani model above might be useful as a heavy battleship if the Vanaar-Jet cannot be used for PDS. If the Vanaar-Jet can however, the model below's role as a main battle combatant would likely be made redundant. Though Fluff wise, the Vanaar-Jet's role is more as a support battleship and capital skirmisher making heavy use of Hypertransit to kill bigger targets like the Battlestar, PoH, Deleverance II, Selangor, Khi'ialn (Watsas concept for a Nalthoran Tactical Battleship), and similar mass class hulls.

If the both the VJ and whatever this here is are included, then this vessel could serve as a 'pocket battleship' akin to the role of the WWII era German battleships of similar role with the Al'mou'akar (Taiidani designation 'Yakiv-Shu' CHV) acting as a multirole command cruiser/carrier, and older Qwaar-Jet Is and IIs (If the Qwaar-Jet II can also be obtained from Ent-E) behaving like manuverable Fleet cruisers, Skaal Tel DDs retaining their antifrigate/battleship escort role ans Skaal Fa's (now with nukes! Lead based sunscreen sold seperately) acting as GWS fleet fire support.
 
Mostly harmless
When i said it would make a good destroyer I was hoping that it could be rescaled to fit that role. We have to watch that we don't have too many Battle.. ships, carriers cruisers and the like and no frigates or destroyers.
 
Ironwatsas
The modern Taiidan Navy is a very capital-centric force. Back in 'the day' (HW1), the Empire had resources and personell to spare. It's massed frontal calvalry charges of frigates and corvettes backed up by a few manuver combatants could shock an opponant into defensive posture and keep them off balance, this tactic was adopted by the Vaygr during the invasion era, though on a slightly larger scale given the nature of their opponants and with much greater logistical and strategic emphasis.

The modern ITN lacks the resources, logistics, and personell to wage that kind of war. The Taiidani now put emphasis on using high quality, high tech hardware to overwhelm local areas of operation and destroy logistical centers of operation while the remaining ADM forces still use the blitzkrieg doctrane of the old Empire, given their lack of a large heavy warship inventory, and the fact that the Battleships and cruisers they do have have spinal mount beam weapons which are great for capital assault, but poor for supporting frigates and corvettes.

Modern Imperial ships are built around a more mobile structure where several heavy ships are brought to bear on a superior number of small vessels. The biggest problem here is the Empire's older capital ships are designed to be more dependant on calvalry support for strikecraft defence then the newer ones, and even the modern ITN ships are more suseptable than their Vaygr or Hiigaran contemporaries. So large strikecraft groups are needed to maintain cover.

To maintain the strikecraft needs carriers, and the carriers available are the ancient Saarkin Cho hulls salvaged from the Republic, Purchased Raider ships which are difficult to maintain with Taiidan equipment, Heeshk support frigates, Older Vaygr carriers which are also hard to maintain, and Al'mou'akar CHVs. The ITN carrier forces are absolutely precious and must be defended at all cost, that means arming them like battleships and keeping them out of harm's way.

To put simply why the ITN has so many Capital/super capital ships;

1: They can't build masses of calvalry units due to budget and manpower constraints so they must rely on their heavy warships for most combat.

2: Given Hiigara's tactical doctranes are now used to taking on the Vaygr's blitzkrieg calvaly charges and it would be a nightmare if the ITN's ancient FFs and CTs went up against that doctrane.

3: The Empire needs to protect it's vulnerable Carrier fleet with multorole ships that can pull offensive and defensive tactics to both protect their carriers and still maintain a formidable offensive force.

Or at least that's my theory...
 
yasotay
A good arguement Iron, but I would argue that while the ITN might be more capital centric the need for ships to reach out during the expansion would argue for more smaller ships for space control.

Certainly the ITN would have to have a good sized firepower element with an investment in large ships, but the economy of smaller ships DD and FF types are faster to produce to cover the increasing amounts of space to be covered.
 
Thorin
While I can't be bothered to quite read through Iron's post, the ITN remnants probably still contain a significant amount of its older, low-maintenance destroyers, probably on rotating mothball schedules. This would, of course, change if the ITN decided to reappear on the galactic scene...
 
Drthvdr12
Well, considering the Republic and the Imperium both had large stockpiles of heavy capital ships even after the Beast incident, the situation probably esculated rather quickly into a arms race for strategic warships. The gravitation towards heavier ships could be explained by:

1. Both sides had fewer systems to protect and therefore a smaller requirement to split forces.
2. The Republic had opted on research for more powerful armament in order to not match the Imperials gun for gun. Therefore, although projects would never again reach the scale of the Nomad Moon, they would eventually yield larger, more powerful and sophisticated vessels.
3. The use of official tallies of such heavy vessels as propraganda to discourage a major attack by the other side. RL example would be the early 20th century battleship arms race and the submarine arms race between the US and USSR.
4. In the event a major system assault did happen, the attacker would probably use a large percentage of heavy combatants and victor was usually the one who had enough of such vessels to damage or destroy the other side.
5. While theoretically #4 would happen, heavy combatants were well protected enough to survive long enough for the commander of the losing side to plan and execute withdrawal via hyperspace. Hence most such vessels survived.
6. Because of the fear of the other side and the cost of construction, such vessels were considered too valuable to risk in an assault deep into enemy territory.

This probably went on for a good half a century before the Imperium allied themselves to the Vaygr and tipped the balance in firepower.

on another but close note...

This design was actually as the Republican answer to the Vanaar Jet for the forementioned mod

i6.photobucket.com/albums/y213/thedarthside/6.jpg

i6.photobucket.com/albums/y213/thedarthside/5.jpg

In a testament to the aggressive nature of this design developed from the experience of countless heavy assaults/counter assaults: all main weaponry can be fired into the forward vector.
i6.photobucket.com/albums/y213/thedarthside/7.jpg
Edited by Drthvdr12 on 04-02-2007 09:34
 
yasotay
Drthvdr12 - makes some good arguments toward the nature of Taiidan military philosophy (as does Iron). Indeed they might be a "cap-heavy" navy, but the Imperium did have a large amount of frigates floating about (at least I always had to fight hoards of them).

A supporting bit of canon from the PDS'verse is that the last of the ImpTaii ran off into the Vaygr Reaches and became a powerful vassel of them. Indeed we argue that it was the ImpTaii who helped Makaan gain power. Anyway as part of that, many of the Vaygr ships are really Taiidan design. Many of those have very "forward centric" weapon orientation that supports the argument.

With the demise of the Republic under the initial Vaygr advance, do we want to consider that the ImpTaii, having made their way to the RepTaii space have "acquired" the assault BB for their use?

Sure would like to see this and other Taii ships eventually.
 
Inert
With the loss of a major shipyard (i.e. the Taiidan flagship), I think capital ship productions actually slowed. While it'd be ridiculous to assume the Taiidan are without access to shipyard construction capabilities, I think it was slowed for a decade or so after the Kushan took back Hiigara. In addition, they still retained a number of their carriers which were still fully operational. This would've led to an increase of fighters, corvettes, and frigates to compensate for little access to capital ships.

During the Beast War, the Imperial Taiidan and Republican Taiidan were in a race to see who had better technology. This meant that capital ship production would not be increased because that goes against the whole point of not matching gun-to-gun. Since frigates were in overabundance, they would've been the ones who are usually experimented on, and I imagine many more frigates would've been produced as prototypes and so forth. Capital ships were too valuable to lose and throw recklessly into the fray, and it's often the one fleeing battle (a la Mission 1 in Homeworld Cataclysm).
 
mrWHO
Flagship wasn't a major shipyard, it was more like field shipyard like HW2 SYs.

I remind that something builded THAT flagships, not to mention Imperials had shitload of Scaffold/Tanis size stations (supernova RESEARCH station - if they builded research stations that size, I don't wan't to know what size was that border fortress that Kushans wanted to bypass by entering into greate nebula) in HW:C manual they said that Imperials destroyed whole asteroid/megalith cites to crush rebellion.

I dare to say that both Republic and Imperial remnants were more that able build Caspships.

P.S Republicans were more carrier oriented (I presume) coz in HW:C manual said that from 150 Sharkin-Cho's that survived HW1 war ~95 finished at Republic side (either by joining rebelion or captured by rebels).
 
Knare
Are the module slots on the BBX usable?
 
TelQuessir
Taiidan BB and the Hiigaran Battlestar can just go hand in hand for what I'm planning - basically altering the HW2 SP campaign in such a manner that the Motherships for V and H fleets are replaced with a Galatica-style super BB in the centre of a supporting Navy.

Flagships as aforementioned function like the super star destroyers (or Home One) in Star Wars, with customisable module layouts and capabilities (ie, configure for antiship, overwhelming strategic firepower, mobile shipyard, etc) that take an entire normal Skirmish session to flourish. In other words, expect 20k RU/30 min investments and research trees that should make for a more lasting impression through the SP campaign.

Just so you can appreciate the upkeep of a vessel of such scale and what happens if your fine strategic beam arrays get taken out by a wing of precision strike fighters. Cos you don't have enough hardpoints catered to standard missiles...

For the mega ion turret I would like to retain that and use it for a strategic weapon launcher. Btw as I don't have hardpointing tools with me after a system reconstruction I would like the damn thing kitted out for bear. I'll create the modular loadouts myself - but things like secondary weapons, tactical missile and PD systems will be fixed for the class. Tried full modular configs once and it wasn't practical. Period.

Quote

Finally, OGL I am sorry to hear that RL has become so pedestrian for you. Surely there are other areas in need of domination! Still glad to see you bakc. ** with best Shova bow***


New friends ask me what's my job scope. I answer "I'm a qualified dark elf mistress" and they go OMG, why? Assigned spokesman/woman for the day answers while I just stand and look pretty Pfft

Modus operandi for this year is "deal with me at your own risk" and should remain that way so long as I'm in current career. Socialise, sure - get the mission accomplished first.
Edited by TelQuessir on 05-02-2007 01:54
 
Drthvdr12

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or the mega ion turret I would like to retain that and use it for a strategic weapon launcher. Btw as I don't have hardpointing tools with me after a system reconstruction I would like the damn thing kitted out for bear. I'll create the modular loadouts myself - but things like secondary weapons, tactical missile and PD systems will be fixed for the class. Tried full modular configs once and it wasn't practical. Period.


Though I will probably be reamed, I respectfully ask the mod team to respect the current armament of the vessel as much as possible. Specifically, I'd like the ion heavies to stay off. However, I do provide you with an alternative:

These hardmounted launchers, currently inopt:

i6.photobucket.com/albums/y213/thedarthside/ss00086.jpg

Or the newest fad in missile development: The hangar launched strategic missile.

i6.photobucket.com/albums/y213/thedarthside/ss00087.jpg

To that end, the hod has 2 hangar hardpoints; one in each hangar. Using a cluster type missile developed from your COW missiles, I have files for a standoff cluster type weapon. This weapon can also be mounted on carrier-type ships. While not a one shot kill, even though I use it as a special attack weapon, it does change engagement techniques as it allows the wielder to either close the distance to prevent escape of prey or take the opportunity to withdraw.

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Cos you don't have enough hardpoints catered to standard missiles...


You underestimate the launching capability of 10 launchers:
i6.photobucket.com/albums/y213/thedarthside/ss00088.jpg

Quote

Flagships as aforementioned function like the super star destroyers (or Home One) in Star Wars, with customisable module layouts and capabilities (ie, configure for antiship, overwhelming strategic firepower, mobile shipyard, etc) that take an entire normal Skirmish session to flourish. In other words, expect 20k RU/30 min investments and research trees that should make for a more lasting impression through the SP campaign.


While the Majiirian has ample firepower, I don't think that she is suited as battlefield customizable unit. Her systems are complex enough for refits to run into weeks and months, as opposed to hours and days, and the tiny PDA that she has is devoted to restocking the massive inventory that her weapons require.
That being said, however, I do have a quick and easy alternative to this problem...for both sides. A vessel more suited to this role would probably be the Hiigaran CVH, the Supercarrier. That ship has the PDA to build and maintain its strike craft, frigates, and subsystems, and the size to mount the reactors necessary to power a formidable armament. Its size also allows to mount the armor plating needed for frontline survivability, something that the Haarsuk lacks. On the flip side of the coin, giving the Vaygr Command Carrier from the Nomad God mod the PDS treatment can immediately counter the CVH. One ship is completely done and the other half textured. Or you guys can just arm the mothership....

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Are the module slots on the BBX usable?

If you mean weapons hardpoints, then yeah, its totally customizable via notepad. Subsystem hardpoints? Nope. Seriously, the thing has the firepower of an entire Vaygr flotilla and all the basic avionics of a Deliverance. What can you possibly put on it more to make it more effective?

Oh yeah, I was bored today...

i6.photobucket.com/albums/y213/thedarthside/8.jpg
Edited by Drthvdr12 on 05-02-2007 03:39
 
Thorin
...what's this supercarrier you're on about? I thought that was what the Haarsuk was...

I, honestly, think it would be rather interesting to bring a support battlestation (maybe take another look at rearming her too) along for the ride. And also see if the Battlestar can fit in the Tanis Base.
 
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