hitfx = "dmg_cloud_combo_gattling_gun"
bulletfx = "gattling_gun_bullet"
nopenetratefx = "nopen_gattling_gun"
deathtype = "deathCannon"
scartype = "gattling_gun\gattling_gun"
hit_nlips = 0.0005
bullet_nlips = 0.0001
hit_clamp = {
  1,
  1,
}
