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Conclusion to "defense field" technology - by Glacialis
TelQuessir
Credits to Glacialis for working out the finale to a year's discussion on what is termed "defense field technology" in the Homeworld universe. Finally we got something workable. These are the last posts on the topic on the old PDS Website.


Quoted from Glacialis.
"Hyperspace defense (HDS) generators are the true technology behind fourth generation "defense fields". They always have been.

Using a specialized and miniaturized portion of a hyperspace core, the realspace/hyperspace boundary is weakened in a small area that a kinetic or guided weapon will soon be entering. Smaller objects such as railgun or autocannon rounds are completely phased out of realspace or have their atomic structure entirely disrupted, turning them into so much interstellar dust. Guided munitions are massive enough that they can't be shifted elsewhere but they can certainly be destructively disrupted to the point where their guidance and warhead systems are nonfunctional. This effect is not applicable against DEW. The tiny fields generated are certainly effective on matter, but energy is much harder to affect for whatever reason.

The previous paragraph is what we agreed on. Below is my own speculation.

Please note that this is only the field generator and focusing mechanism, with very efficient capacitors and good targeting but of no use for transportation. The field doesn't actually go anywhere except the local matching point in hyperspace, and it's not going to end up in good shape there. Much like the Vagyr LDS targeting system, a ship's HDS generator is controlled by an active defense targeting program. A given HDS itself is housed in the most protected areas of the ship, likely near a vessel's powerplant. It can work at a distance and therefore does not need to be mounted on the hull as LDS does. Think of a HDS as generating many tiny hyperspace distortions, made much easier to calculate by the fact that they don't need to go anywhere but in the general direction of hyperspace. Of course, if they could be made to transport enemy strikecraft or larger vessels, engineers would certainly try to make the system do so. So it seems that the size limitations on such a rapid-recharge hyperspace field generator are very real, otherwise missiles too would be completely and totally phased out. Let's decide here and now why it won't work on larger targets. I for one do not want to see this develop into a system that can one hit kill anything but munitions.

Oh yes. HDS and, intel rumors say the Vagyr's LDS, are soon to be capable of working at various distances. A scout's HDS isn't going to be able to stop incoming weapons fire very far away from the hull. But can you imagine the HDS range on a Defiance? LDS range on an Al-Khalid? The concept long-range PDS is one that I find very much to my liking.

Why so many concurrant developments? Come now, do you believe that with the history of lost blood and honor between the present combatants that any possible means of intelligence gathering is going to be ignored? That and highly intelligent engineers think at the same speed. If properly motivated.


So there you have it. Mostly official stuff and a bunch of my own thoughts. Tel, please correct me if I've misconstrued anything. The rest of ya, let's give this fluff a serious beating and see what we end up with. We've been struggling with defense field technology for a long time now. Time to nail it down."
 
TelQuessir
Quoted self in reply:

"Good.

As you could surmise from reading Glacialis's post, the technical aspects of this system needs refinement. But the principle is there, the technology is there and it sure as hell will nail down what one year in this forum spent proposing DF technologies could not."


Quote from Inert in following post:

"First thing I must add is that hyperspace is not an alternative plane, it is a process. It uses a linear tunneling effect, which while searching I managed to come up with quantum tunneling (skip this part of you just want to get straight to the point). If you have a better excuse don't hesistate to interject.

-OPTIONAL READ-
It is based on quantum mechanics and, I'll repeat again I did this research by myself so there maybe errors. It is stated in quantum mechanics that objects are probability waves of finite extent. Meaning while ordinarily an object may not be able to phase through walls, in quantum mechanics the probability wave may extend through it. Now this is where things get a bit wierd. The hyperspace core itself generates a quantum wavefront. A wavefront itself is an imaginary surface connecting all the points of space with the same phase (i.e same amplitutde, period, etc) of electromagnetic energy. Since in quantum mechanics, all objects are probability waves they are able to connect onto this wavefront and to any point with the same phase as it. I'm assuming anything within 2500 lightyears is fair game.

-MAIN POINT-
Anyways as you can see, weakning real space is not going to work. You can however, state that is opens a hyperspace gate as an alternative. Tel did mention that the targetting system drain wouldn't be much of a problem. And if I am correct, the HDS (should be hyperspace defence system... either that or HSD) would not be able to block 100% either. So you could possibly say that the energy drain prevents the system from being 100% accurate.

Anyways, my second point is that DEWs are made of matter and not pure energy weapons (the term DEW is misleading itself). Plasma is simply a fourth state of matter and ion beams are simply accelerated proton beams. I don't have an alternative suggestion right now but maybe later."
 
TelQuessir
Final post by Glacialis. If you read this - you have my thanks.

"It seems likely that the matter used in particle weapons -- and that's really a more apt description than energy weapons -- is too energized to easily slip through a hyperspace gate. Now, if it is encased in less energetic and more stable matter such as a starship's hull and armored engineering core around its powerplant, it doesn't seem to affect the field generation at all. For this reason, I believe that non-particle weapons such as missiles and railgun and autocannon rounds are at a low enough energy state that they are more easily affected.

Hyperdrives must recharge. This means that there is a capacitor that is being charged and when ready, will discharge its stored energy to create a quantum waveform to transport a ship into hyperspace. The less than 100% interception rate can easily be explained as the capacitors recharging. Sure, increasing the recharge rate is a solution but the circuitry may be delicate enough that doing so would be a bad idea.

When I say that realspace is weakened in the direction of hyperspace, this is what I mean.

Hyperspace does indeed appear to be a process. I however would argue that it is also another realm, one that requires a certain effect -- generated by the hyperdrive -- to remain there. That said, if you have a half-formed quantum waveform -- a phrase that is fairly meaningless without a huge amount of background material -- it should be perfectly capable of disrupting matter. Even if it only shifts a railgun round there for a millionth of a second, it's not going to be a stable transition there or back! Or only halfway there, for that matter. In other words, it's more likely to be split into individual atoms and molecules than it is a chunk of matter that can still hurt you. So the effect is the munition is destroyed.

Yes, the image of opening up a hyperspace gate to port that pesky stream of railgun rounds elsewhere is a nice one, but forging a fully-functional gate requires more finesse and power than simply creating a "disruptive hyperspace anomaly". Artificial gravity well generators are unlikely to have an effect. After all, even a planet's gravity well simply makes hyperspace travel very dangerous. If you wanted to try it, you could probably create a very, very unstable quantum waveform. Which may be where the Hiigarans got this idea -- emergency, "We need to go NOW!" hyper in a gravity field. Didn't work, but the unstable hyperspace anomaly may have knocked out a few missiles."
 
Felstorm
So its basically like the LDS shields from the I-war games.
Edited by Felstorm on 10-09-2005 15:43
Catapultam habeo. Nisi pecuniam omnem mihi dabris, ad caput tuum saxum immane mittam ->> I have a catapult. Give me all of your money, or I will fling an enormous rock at your head.
 
Glacialis
Felstorm: Pretty much.
 
TelQuessir
The relationship is intended. Who needs to start rewriting electromagnetic physics!
 
madcow305
After reading descriptions of how the HDS was supposed to work, I have a couple suggestions:

1. If the defense system works by phasing out incoming munitions using a waveform generator, would it work in the presence of hyperspace inhibitors? If not, then the defense system would be kind of useless in the prescence of capital ships, given that they are able to build a gravwell generator.

2. Instead of simply phasing out incoming munitions using only minimal energy from a vessel's fusion plants, why not use a great deal of energy to open a fully functioning gate, capture all incoming munitions, then open another singularity and dump all the rounds back at the attacker?

3. If this sort of precision waveform-generation is possible, whats to stop waveform generators from being used as a weapon? Open a singularity on the bridge of a BB, and wreak havoc. If a large enough gateway can be opened, then I envision a Sorceress II being sliced in half by a gateway, with one-half left beind in subspace, the other sent tumbling through HS. OR, VERY CAREFULLY open a singularity on your ship, send a few anti-matter bombs through, open the other end near the fusion drives of your enemy. Splat.

4. Taking #3 a step furthur, could precision-HS-travel be the HW equivilent of Transporter technology? Open a gate, have someone step through, open the other side, and wala, "Beam me up Scotty". If this becomes possible, there will no longer be need for the resolution frigates. Marines can be directly teleported into another vessel. Problem is, nothing in the HW universe explains what will happen to a person going through HS without a vessel of some kind around him.
 
Glacialis
1) Hyperspace inhibitors work by creating an artificial gravity well, one that is very dangerous to living critters. Probably normal matter, too -- but who cares? The incoming bullets are going elsewhere Wink

2) You can't do that on strikecraft, they just won't have enough power. You'd need a full hyperdrive for that, too.

3) Range. You'd do this fairly close to the generating ship's hull.

4) I hadn't thought of that...I'm going to hazard a guess here and say that on a moving target it's very unlikely to work. Will ponder more.
 
TelQuessir
On 4. Perhaps the soldier's powered armour can function as a vessel for hyper transit.

Beyond the reach of present understanding of HS, though, not to mention the effects of instability caused by gravwells (which as stated above - we don't care if some offending round of enemy ammunition flies into an unstable wormhole).

2. is downright cheesy.
 
Inert
1) Glacialis is right. Smile

2) Due to the probably gravity well presence, the ammunition would implode mid-flight.

3) The range is no limiting factor for preventing hyperspace, as usually range of hyperspace modules on capital ships range from nearly 10,000m in diameter (or 1,000,000m for realistic range). However, creating a jump gate inside a ship is a major drain on ships. If assigned to a capital ship (even one), then the capital ships would lose a great deal of its own energy to activate the HSD field leaving it vulnerable. DEWs will even be limited as keeping a hyperspace gate open in one position for a terribly large amount of time (almost 5 minutes) would be inevitably dangerous to the crew. And the Hiigarans are not favorite of objectives-over-life, so dedicating ships to merely sit there and generate jump gates will probably never pass. Generating a hyperspace gate within a ship is indeed, a great weapon, but it has to be constant in order to deal its damage. It is not simply a 5-second weapon. And that fact that ships are moving will greatly hamper the hyperspace weapon, as it would have to regenerate a gate, which is a hefty cost of energy in its ownself.

4) You'd die in the progress I'm afraid. This is almost the same way refineries send their resources back to the mothership. However, you'd come out as a stream of atoms and the wormhole is about as big as your fist.
Edited by Inert on 14-09-2005 00:51
 
madcow305

Quote

Glacialis wrote:
1) Hyperspace inhibitors work by creating an artificial gravity well, one that is very dangerous to living critters. Probably normal matter, too -- but who cares? The incoming bullets are going elsewhere Wink

2) You can't do that on strikecraft, they just won't have enough power. You'd need a full hyperdrive for that, too.

3) Range. You'd do this fairly close to the generating ship's hull.

4) I hadn't thought of that...I'm going to hazard a guess here and say that on a moving target it's very unlikely to work. Will ponder more.


WARNING:

This is a long post. It contains ALOT of incoherency, due to the fact that I didn't plan out the whole thing in advance, and thought up new information as I was going. If you'd like to read a cleaned-up version, please refer to my next post.

1. Ah ok, so when an inhibitor is present, the HD system's uses are significantly limited. Mainly, all they can do is capture incoming rounds. Because of the instability of a waveform in the prescense of a gravity well, the rounds will most likely disintegrate, am I correct?

2. Never said to do that on strikecraft. Imagine this: a Vaygr BBH comes around a moon, and spies a AxCV. Thinking it to be easy prey, the Al-Khalid comes around and opens fire with all batteries. Little does the BBH know that this AxCV has been fitted with the new HDS. It opens a HS gateway, and captures all incoming kinetic rounds and HVMs. A second waveform singularity then opens up, approximately 2 meters directly behind the Al-Khalid's fusion engines. The gateway belches forth the 12 HVMs and numerous rounds that the battleship had shot earlier. Because the singularity is so close, LDS cannot intercept the missiles and bullets, and they slam into the BBH, destorying the engines. Owned.

3. Previous posters stated that in the future, this HDS would be capable of intercepting munitions at a fair distance away. Of course, it won't intercept stuff thats half a lightyear away, but say, a few billion miles, whatever the current range on capital ship weaponry is.

4. Well, lets go into another hypothetical scenario:

During normal hyperspace jumps, are the ships perfectly still? No, given that speed is relative. Therefor, the technology already exists to create HS gateways around moving vessels*.

Do BBs move fast? Not at all. A BB's slow acceleration-rate would make it easy to predicte where it will be in the near future. Open a gateway 2 meters ahead of a BB. Its not agile enough to turn in that time. Its large mass also means that it can't stop in time. The nose of the BB goes through before engineering can successfully stop the vessel. When HGN sees that the vessel has stopped, they close the gateway, effectively slicing off 1/5 of the Titan of Fire, with its nose section spiraling into HS.

*I've just thought of something weird. In HW, it LOOKS like the HS gateway that envelops your ships during HS transition isn't moving when it first opens up, and after it has finished going over your ship. But infact, since I've already stated that the ships are moving, the waveform ALSO moves! It moves at the same speed that the ship is moving, in order to make a successful HS transition.

After thinking about this alittle more, I have another suggestion for Tel and the rest of PDS's developers: scrap the idea of a HDS immediately. The reason being, as soon as we let HDS slide into HW tech, we will LOGICALLY have to let my ideas of actual relocation of ammunition/using HS as a weapon go into production, as a way of simulating additional technological advancements in the HW universe. And as soon as we do that, we will LOGICALLY have to think about using HS for resourcing, instead of the currect mining drones. And as soon as HS replaces mining drones, PDS will become a very, very boring game to play.

Think about it, why use robots to go out, cut off pieces of asteroids, and bring them back to the foundry floor to be broken down into component atoms when you can open a singularity, engulf an asteroid, and relocate it directly to your foundry floor? Or, if the asteroid is too large, engulf pieces of it at a time.

For those of you thinking that might be a good idea, I assure you, it would not be. There would be no more disrupting supply lines, because the "supply line" and "resourcing operation" would just be a carrier holding course over a mineral patch, methodically HSing asteroids into its foundries. Unless you take out the entire carrier, you can't disrupt resourcing.

Heck, while we're at it, such advanced use of HS would make carriers completely obsolete. Why have a vessel with production capabilities on the frontlines, when your ships can be built in shipyards that stay 100 LYs behind the front, and just HS all vessels in. Sure, SC can't HS, so a new class of carriers will have to be designed. Imagine a traditional carrier, but with no build-capabilities, and a 40-unit docking bay. That is what the new carrier will become, a pure SC HS ferry.



YARGG I keep having thought breakthoughs while I'm typing my post:

NEVERMIND ABOUT SCRAPING HDS!! I've found a RP method to keep HS generators from taking over every aspect of PDS: cost. Design the system so that it doesn't cost anything for the HDS, because of its relatively simply operation, being that it only generates a rough singularity, and doesn't need to create an exit singularity. But, opening a fully functional traditional HS gateway requires RU, as always. This explanation also means HS won't replace resourcing robots, because using HS to transport chucks of asteroids into your fusion lasers would require more RU than you take it, making the process unusable to gather resources. Same thing with building vessels behind the frontlines, and using HS to get them to the front.

HOWEVER: A fully functional HS singularity being used to slice vessels apart is still possible. Who wouldn't spend 2k RU in order to obliterate a Titan of Fire? Hell, you won't even need 2k RU. Spend 100 RU, and open a singularity 4 meters across cutting open each of the vessel's fusion plants. Using a gateway to turn your enemies' own weapon-fire on them is also still possible, but it would cost RUs. It would also still be possible, given that living organisms can pass through HS with no problems, to teleport marine squads directly into another ship. BUT, I've come up with a solution: the hyperspace inhibitor.

Because a fully functional gateway can't be stabalized in the prescene of a gravitywell, if you're facing a BB with a hyperspace inhibitor module, you can't use HS to slice it apart, or use a singularity to teleport bombs/marines onto the ship. Therefor, I imagine PDS combat in the future to revolve HEAVILY around keeping your HS inhibitor module intact, because if its blown, your ship will soon find itself with a few anti-matter bombs stuffed up Fusion reactor #1.

This ofcourse, leaves all vessels Frigate size and under in deep water. Frigates I can imagine carrying a VERY weak HS inhibitor, so weak that it doesn't actually restrict HS travel, but prevents any singularities from opening within, lets say a 5-meter radius around the ship, preventing bombs from being teleported into the frigate. Corverts and SC I just can't see carrying any sort of module, due to their small size. Therefor, we'll have to present another RP method in order to prevent SC from being swallowed up by a HDS: cost. Is it really worth it to spend 1k RU opening a gateway in order to destroy a flight of bombers that cost 500RU?

Well, that ends a bit of rambling and wandering. Sorry if the post jumps from topic to topic, its just that I keep thinking up new stuff in the middle of the post.
 
madcow305
I apologize for the second post, but its to write a cleaned-up version of my previous one. If you want to read my full ramblings, go up one post.

The way I think PDS is going with HDS, I believe that in the future, instead of just disrupting kinetic rounds and missiles by using a waveform-generator, HGN vessels will actually be able to use a fully-functioning gateway to capture incoming projectiles, translate them into HS, then open an exit singularity and dump all the rounds back at their attackers. Furthur, HGN ships may even be able to open HS singularities INSIDE enemy ships, allowing bombs to be "teleported" into an enemy's reactors, effectively disabling it very quickly. Marines may even be able to get "teleported" using HS directly into the enemy ship, making the Resolution frigate obsolete.

The automatic HDS system that simply captures incoming rounds and missiles won't cost any RU, due to its low-energy usage and simplistic waveform-generation, not even requiring an exit singularity. However, using a fully-functioning gateway to teleport bombs WILL cost RU.

The Vaygr defense against this would be the hyperspace inhibitors. In the presence of a HS inhibitor, HGN ships would not be able to stabilize a HS gateway to send bombs or marines through to the enemy ship. The automatic HDS will still work, though. Therefor, in the future, HGN vs ADM combat may revolve HEAVILY around taking out the Vaygr's HS inhibitors. If the inhibitors can be taken out, then HS can be used to cripple a BB in one blow.

This leaves vessels of frigate-size or smaller in deep water. Small vessels like these cannot build inhibitor modules. However, there is a solution to keep Vaygr frigates from being destroyed by HGN HS systems. One can roleplay that frigates all come with their own EXTREMELY weak inhibitor unit, that is interally housed. This inhibitor can't actually restrict HS travel of other ships, but they CAN prevent any HS singularities from being opened within, lets say, a 5 meter radius around the ship. This prevents the HGN from teleporting bombs onto a Vaygr frigate. As for SC and Corvettes, they are simply too small to carry even a weak inhibitor. Their reason for not being engulfed in a HS singularity comes from their cheap cost. Why would a Hiigaran captain spend 1k RU wasting a SC flight that only cost 500RU to build?

The use of HS as a resource gathering method can be prevented by stating its inefficiency. Why use 1k to open a singularity and transport an asteroid containing only 500RU onto your ship's foundries? This cost can also be used to explain why the HGN doesn't build all of its ships at Hiigara, and just HS them to the front.

Tel, if after reading this, you believe that using HS to teleport bombs into an enemy ship might be put into PDS in the future, I have a question for you: what size ship will be enabled with this feature? A singularity that was only 1 meter across would be large enough to teleport anti-matter bombs, so even frigates have enough power to open a HS gateway. However, the game would be SEVERELY imbalanced if a Bloodhound could destroy a BB with one move. The only fix I can see to this is that all Vaygr capships get a HIGHLY protected HS module that comes default with all cap ships, instead of being build. The module must also be capable of self-repair, just like modular weapon systems. That way, a FFH cannot take on a BB, since it won't have the firepower to destroy the BB's inhibitor module before getting wasted by the BB itself.

EDIT: I just read Tel and Inert's responses, and I'd like to post my reasoning:

Quote

On 4. Perhaps the soldier's powered armour can function as a vessel for hyper transit.

Beyond the reach of present understanding of HS, though, not to mention the effects of instability caused by gravwells (which as stated above - we don't care if some offending round of enemy ammunition flies into an unstable wormhole).


I know, if you tried transporting marines in the presence of a gravwell, at best they'd end up with their arms where their legs were, and viceversa. What about when there ISN"T a gravwell present?

Quote

2. is downright cheesy.


Dam right it is. But hey, all is fair in love and war, cheesiness included Grin

Quote

2) Due to the probably gravity well presence, the ammunition would implode mid-flight.


What about when a gravwell isn't present? Correct me if I'm wrong, but even shipyards don't have enough mass to act as natural gravity wells, thats why inhibitor modules exist. So, just because capships are around doesn't mean there is a gravwell.

Quote

3) The range is no limiting factor for preventing hyperspace, as usually range of hyperspace modules on capital ships range from nearly 10,000m in diameter (or 1,000,000m for realistic range). However, creating a jump gate inside a ship is a major drain on ships. If assigned to a capital ship (even one), then the capital ships would lose a great deal of its own energy to activate the HSD field leaving it vulnerable. DEWs will even be limited as keeping a hyperspace gate open in one position for a terribly large amount of time (almost 5 minutes) would be inevitably dangerous to the crew. And the Hiigarans are not favorite of objectives-over-life, so dedicating ships to merely sit there and generate jump gates will probably never pass. Generating a hyperspace gate within a ship is indeed, a great weapon, but it has to be constant in order to deal its damage. It is not simply a 5-second weapon. And that fact that ships are moving will greatly hamper the hyperspace weapon, as it would have to regenerate a gate, which is a hefty cost of energy in its ownself.


It doesn't take 5 minutes to open a gateway and dump 2 anti-matter bombs onto a Titan's bridge. I imagine a max of 2 seconds, as long as the HGN was coordinated enough to send the bombs through within .5 seconds of opening the gateway. The bombs take another .5 to transition, spend 1 second sitting on the lap of the Titan of Fire's captain, then blow his brains, as well as a significant portion of the ship, to pieces.

Quote

4) You'd die in the progress I'm afraid. This is almost the same way refineries send their resources back to the mothership. However, you'd come out as a stream of atoms and the wormhole is about as big as your fist.


Quote

The issue in this personnel transit thing is twofold - stability and targeting. You're likely to see some gruesome scenes if you don't consider them. Thus in short, unworkable.


HGN ships can generate singularities large enough to transport vessels the size of cities, but they can't maintain a 5"x7" gateway so that marines can jump through directly onto a Vaygr ship?

Quote

Not to mention the fact that if there were gravity wells present. Which is occasionally an "always" for capital ships. And you'd never want to capture a frigate anyways.


Again, I'm puzzled when you say that when capships are present, a gravwell is also always present. Do you mean that all capships have enough mass to act as gravwells? If so, why are modules still used?

And why wouldn't I want to capture a frigate?
Edited by madcow305 on 14-09-2005 01:04
 
TelQuessir
If what inert said were right on point 4 - everyone would die in a ship transiting hyperspace.

The issue in this personnel transit thing is twofold - stability and targeting. You're likely to see some gruesome scenes if you don't consider them. Thus in short, unworkable.

Leave the "beam me up, Scotty!" lines out of this universe.
Edited by TelQuessir on 14-09-2005 00:52
 
Inert
Not to mention the fact that if there were gravity wells present. Which is occasionally an "always" for capital ships. And you'd never want to capture a frigate anyways. Wink

I just re-read my fourth post and I am thinking "what was I thinking..?"

Must've made a wrong turn somewhere. What I meant was hyperspacing a marine is pretty dangerous. Can you think of the precision involved? Even a slight miscalculation might warp the marine into a very bad position... say halfway through a wall or into the fusion reactors.
Edited by Inert on 14-09-2005 00:58
 
madcow305

Quote

Inert wrote:
Can you think of the precision involved? Even a slight miscalculation might warp the marine into a very bad position... say halfway through a wall or into the fusion reactors.


I don't believe targetting and precision is the problem here. The HDS system Tel first brought up has the precision and targetting ability to phase out kinetic rounds moving at thousands of miles per second. I'm sure it can maintain a gateway onto an enemy ship. The only thing needed to make a teleportation device is to hook that targetting system onto a HS generator with the power to produce a gateway long enough for a sizable amount of marines to go through.

The main problem I see here is survivability. No one knows what HS is like. Assuming all a marine needs is his self-contained powersuit to survive in HS, I don't know why he cannot make the transition.
Edited by madcow305 on 14-09-2005 01:11
 
Inert
The wavefront can engulf rounds because they do not have to be 100% accurate. We're not talking about having a waveform conformed to each and every bullet, we're talking about having a sort of "net" to "catch" bullets. Marines, on the other hand, have to be inserted one at a time.

First off, hyperspace is nearly instananeous, but not quite. And a ship is moving at 100m/s at the least. Now you're thinking about transferring a marine onto a moving ship without problems? The risks are nearly endless, and I don't really know the extent of the computing power, but I'd say that's a pretty daunting task. And not just 1 or 10 marines, but nearly three dozen marines. I'd sincerely doubt there would be no hitchs involved.
 
madcow305

Quote

Inert wrote:
The wavefront can engulf rounds because they do not have to be 100% accurate. We're not talking about having a waveform conformed to each and every bullet, we're talking about having a sort of "net" to "catch" bullets. Marines, on the other hand, have to be inserted one at a time.

First off, hyperspace is nearly instananeous, but not quite. And a ship is moving at 100m/s at the least. Now you're thinking about transferring a marine onto a moving ship without problems? The risks are nearly endless, and I don't really know the extent of the computing power, but I'd say that's a pretty daunting task. And not just 1 or 10 marines, but nearly three dozen marines. I'd sincerely doubt there would be no hitchs involved.


Ok fine, lets say marines can't go through. What about explosive devices?
 
Inert
However therein lies the problem that this hyperspace option can not be used for if in the presence of a gravity well.
 
Glacialis
I would like to point out that the hyperspace defense field generator is a SEPARATE unit from the HYPERDRIVE. It does generate hyperspace wavestuff, but at very low levels so you have very little power usage compared to a full-blown hyperspace jump. Since you don't need to target the other end, the navigational aspect of it is also moot.
 
madcow305

Quote

Inert wrote:
However therein lies the problem that this hyperspace option can not be used for if in the presence of a gravity well.


I covered that in my posts, stating that in the presence of a gravwell, only the HDS system, and not the hyperdrive-weapon will be available. Thats why, I believe if this aspect is put into PDS, combat will revolve heavily on keeping your inhibiter intact, so that you don't have people using HS gates to put explosives on your engines.

Quote

I would like to point out that the hyperspace defense field generator is a SEPARATE unit from the HYPERDRIVE. It does generate hyperspace wavestuff, but at very low levels so you have very little power usage compared to a full-blown hyperspace jump. Since you don't need to target the other end, the navigational aspect of it is also moot.


BUT, is it POSSIBLE to implement the sort of weapon I'm speaking of. The BASIC idea is already there with the HDS. Now all we need is more power provided to the generator, so that it can open a full gateway instead of just generating a low-energy wavelength.
 
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